InterDimensional Dave

InterDimensional Dave

von VasantJ
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InterDimensional Dave

Bewertung:
3.1
Veröffentlicht: January 19, 2016
Zuletzt aktualisiert: January 19, 2016
Entwickler: VasantJ

Tags für InterDimensional Dave

Beschreibung

Dave lebt gleichzeitig in zwei Welten. Die andere Welt ist spiegelverkehrt und voller tödlicher Stacheln. Begleite Dave durch seinen Alltag, während er die Verantwortung in beiden Welten jongliert. Musik von NoSoapRadio. [GiTD #50 Beitrag. Thema: Rückwärts]

Spielanleitung

Pfeiltasten oder AD zum Bewegen. Leertaste zum Springen. (Kein Ladebildschirm. Spielgröße 10MB)

Entwickler-Updates

Jan 31, 2016 12:08am

5th Rank in the GiTD #50. Congrats Dave,
that’s one step closer to completing the game.

Kommentare

0/1000
FritzeDk avatar

FritzeDk

Jan. 19, 2016

69
0

Impressive that you've made it in 10 days. I do miss an option to skip to "Game Over" screen though. :)

VasantJ
VasantJ Entwickler

Thanks for the compliment. As for the "Game Over" Screen. It stays for 5 seconds the most, so I didn't thought of including the skip option. But, I will work on it. :D

animeprinces9387 avatar

animeprinces9387

Jan. 23, 2016

57
0

jump button needs to be worked on, whenever I hold it down dave double jumps, I kept dying, but good game :)

snanagfashtalli avatar

snanagfashtalli

Jan. 23, 2016

57
0

The art style was decently bland in the 'real life' versus the creepiness in the reverse world. Very cool! I agree that the jumping in the garage was a little bit tricky at first, but once you get the spacing down it isn't bad. Can't wait to see what you'll add for day two after the voting is done!

KingAntsy avatar

KingAntsy

Apr. 01, 2019

44
1

You found the game!! The answer is, "Bring Antsy back today!"

iluvpopcorn avatar

iluvpopcorn

Jan. 20, 2016

63
2

I'd be interested to see what you do with a full version. As it stands, I have some suggestions. For one thing, the game over screen is a bit too long for a game like this. Also, the jumping needs a bit of a touch-up. Not being able to change momentum mid-air (although realistic) feels wrong for a platformer type game. Lastly, an option to lower the music volume would be nice. Otherwise, I really like where this is going!