Endless Expansion
von Volch
Endless Expansion
Tags für Endless Expansion
Beschreibung
Sammle Ressourcen, baue Produktionskomplexe und erweitere dich, so weit du willst. Baue das größte Industrieimperium!
Spielanleitung
Klicke auf Rohstofffelder, um deine ersten Ressourcen zu sammeln. Alle Fabriken müssen entweder an Lagerhäuser oder andere Fabriken mit passenden Ressourcen angrenzen oder über Straßen (und andere Verbindungen bei fortgeschrittenen Fabriken) verbunden sein. . Du kannst Fabriken auch direkt miteinander verbinden. Nach der Erweiterung scrolle das Spielfenster nach oben und unten, um deine neuen Gebiete zu sehen.
FAQ
Was ist Endless Expansion?
Endless Expansion ist ein Idle-Ressourcenmanagement-Spiel von Volch, in dem du ein weitläufiges Industrie-Netzwerk aufbaust und erweiterst.
Wie spielt man Endless Expansion?
In Endless Expansion platzierst und verbesserst du verschiedene Produktions- und Verarbeitungsgebäude, um die Ressourcengewinnung, Produktion und Logistik zu automatisieren.
Welche Fortschrittssysteme gibt es in Endless Expansion?
Das Spiel verwendet ein Fortschrittssystem, das auf dem Freischalten neuer Gebäude, dem Aufrüsten von Produktionsketten und der Expansion deines Industriegebiets basiert, um Effizienz und Ressourcenertrag zu steigern.
Gibt es Offline-Fortschritt in Endless Expansion?
Ja, Endless Expansion unterstützt Offline-Fortschritt, sodass deine Industrie auch dann Ressourcen generiert, wenn du nicht im Spiel bist.
Was macht Endless Expansion unter Idle-Spielen einzigartig?
Endless Expansion hebt sich durch den Fokus auf miteinander verbundene Lieferketten und logistische Planung ab und bietet eine tiefere strategische Ebene als typische Idle-Spiele.
Entwickler-Updates
It’s been almost a week since release of Endless Expansion, we’ve got a bunch of updates, and it’s a time to describe what happened since launch.
There was a lot of bugs: graphical glitches, problems in resource flow, troubles with statistic. And some other things which i broke between updates. Now its fixed.
I believe there a lot more bugs to discover, so don’t forget to make a backups :)
A bunch of ui improvements was implemented, and now it’s much, much more user-friendly than was at first. Game tries to point you on common mistakes, and shows a lot more useful information. You don’t need to guess where the problem factory anymore. And, i hope that option to remap Ctrl to Alt will be useful for mac users.
“Help” section was added with a describe of most common mechanic.
Game was completely re-balanced. Almost every number was changed at some point, some of them – more than once. Even price of roads was a bit reduced, as many of you asked. Income and upkeep of different factories scales at same ratio, so now you can achieve a 100% efficient on any roadless complex.
And there was some now content: new sea tile, three new resources, five new buildings, including high-tech transport of energy. Now you actually can a cross a roads with it!
Thanks for reading, and have a fun! A don’t forget to vote ;)
Kommentare
JusBlock
Dec. 14, 2015
I really like this game. Note you get 100% of the recources back, if you sell anything, even with the exponential growth. Try it. Thats very fair and lets you optimize your stuff, even if its not very easy to make fast progress in the late game.
@Dev: So much useless water down there. Have you mentioned oil platforms on the sea yet? I suggest you to change the label of water 3 units away from land to "deep water". And there you can place the platforms. (Output: oil, Need: Energy. So they have to be connected with cable and pipe.)
[further ideas on the sea:
Maybe the platform should even need anything from the land, like steel, delivered by boat.
Boat- boat: connected by searoute marks
Boat next to land- warehouse/ street
Boat on the sea next to recource demand/ producer]
VOOLFIN
Feb. 05, 2016
"Sir, there are reports of lands to the east and west and they are rich and a lot closer than-"
"I SAID GO SOUTH!"
"Yes sir."
mrcaboom
Dec. 16, 2015
Want to reduce global warming? To make a solar energy panel, do the following : cut millions of trees, completely empty a mountain of stones, burns tons of wood, smelt irons into steel (burn coal), empty desert of sands, melt it in glass (burn more coal), empty lake from it's water, make oil rigs, transform it in plastic (again, burn more coal) ... and finally, make 1 solar energy panel. YAY!!!
Atomsk
Dec. 13, 2015
That cables cannot pass over roads is really annoying because you need to have roads and cables to start the intermediate tech levels running. Why not a road upgrade?
agentchuck
Dec. 14, 2015
It is a bit strange that you make the requirement that things are joined together by roads, etc., but goods can teleport from one storage to another.
Now you know where your road tax goes! Teleportation isn't a cheap thing.