Helichopter

Helichopter

von VomitingTower
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Helichopter

Bewertung:
2.9
Veröffentlicht: February 16, 2011
Zuletzt aktualisiert: February 22, 2011
Entwickler: VomitingTower

Tags für Helichopter

Beschreibung

Helichopter ist ein großartiges Spiel, in dem du herumfliegst, Sachen in die Luft jagst, aufrüstest, Türme baust und Zivilisten rettest. Ziel ist es wie immer, alle Bösewichte zu besiegen und den Endboss zu schlagen. Ich habe am 10. Januar mit Helichopter angefangen und 98 % selbst gemacht. Natürlich könnte noch einiges verbessert werden, aber ich wollte unbedingt etwas für den Wettbewerb einreichen und zeigen, dass man mit Unity schnell ein spaßiges Spiel machen kann.

Spielanleitung

WSAD zum Fliegen. Linksklick für das Maschinengewehr. Rechtsklick feuert zielsuchende Raketen auf den nächsten Gegner beim Cursor. Mittlere Maustaste oder Daumentaste wirft eine Bombe für 250 $. Leertaste platziert Türme, nachdem sie gekauft wurden. Q und E drehen deine Artillerietürme, und klicke auf das Gizmo, um sie automatisch feuern zu lassen. Wenn du stirbst, kostet das Respawn 250 $. 1, 2, 3, 4 – Schneller Kauf von Türmen. Linke Shift – aktiviert deinen Aufsammelstrahl. Weitere Anweisungen im Spiel.

Entwickler-Updates

Feb 16, 2011 2:47am

Build #4

  • Added Features***
    - Left Shift – Pickup Beam – lets you pick up your turrets and re place them around the map. Turrets that are picked up will update their upgrades.
    - Turret Limit – Now you can only have 25 turrets active at once.
    - Tank Crushing Damage – Now when tanks drive over your turrets they damage them as well.
    - GUI Elements – Numbers on damage, and money gained from enemy units. As well as a turret death indicator.
  • Fixes and Balancing *
    -Ground collision tweaked
    -More upgrades double in price when bought now
    -Bombs tweaked, more damage, cost $250
    -Boss Tank Tweaked
    -Advanced flight tweaked
    -Various other tweaks.

One more build to come. It’ll probably be done on Tuesday night.

Build #3

  • added features *
    -Bombs. Use your middle mouse
    -Helicopter blades now do damage to whatever they hit.
    -Options menu

Kommentare

0/1000
clasher235 avatar

clasher235

Feb. 22, 2011

9
0

Love this update, and it saddens me that we only get one more. All in all, this is a great game, and I have come back many times to replay it. Here are a few things I would like to see in the next update: 1) Flying enemies- possibly deployed at airfields or flying in from afar. 2) Civillian uses. I know that rescueing a civillian increases income, but money is never really a problem, so it would be nice to be able to assign them to do other things such as repair the base, build robot allies, etc. 3) Turret selling. Sometimes I just want one of my turrets gone because it is essentially useless in this situation or I want to replace it with another one. 4) Structures. I'd like the ability to have a more substantial and permanent "Hold the Line" tactic. Perhaps allowing the construction of bases would add another layer of depth to the game. .

clasher235 avatar

clasher235

Feb. 22, 2011

7
0

Ah, sorry for the third comment in such a short time, but I just discovered another problem. Sometimes the large amounts of explosions and bullets on screen cause the game to crash. You may want to consider adding some graphics options. Another idea would be small/medium/large battlefields along with difficulty settings. The large battlefield would have many enemy bases, but you'd receive a massive base with heavy defenses , a high starting income, 3 different "sections", and a bigger turret limit. The medium battlefield would be what we have now, with 2 sections. The smaller battlefield would have very few enemy bases and only one section, but the base would be very small and weak, and the income would be low.

VomitingTower avatar

VomitingTower

Feb. 22, 2011

6
0

Thanks for the comments clasher! While the next update will be the last one for this game, I'm probably going to do another Helichopter game or two... They'll be similar but the game play/progression/levels will be actually planned out. I'll also have more than 5 days to do all of the art and get it working in game :p. I have previously thought about a lot of the issues you mentioned and it just came down to time in the end. Originally I did want to make enemy jets and helicopters, they'll be in future games. I also wanted to make a healing turret, a barricade, an anti missile laser turret and a AA/flak turret. I thought about selling turrets, but now that you can move them I didn't really feel like it was really needed. Maybe I'll look into putting that in quick.

sqeeb avatar

sqeeb

Feb. 22, 2011

6
0

awesome update, mowin' down peasants is 10 times more satisfying

clasher235 avatar

clasher235

Feb. 22, 2011

8
1

The 1,000 character limit forced me to devide my comment into 2 seperate ones, sorry.

Anyways, 5) Minor graphics improvements- You don't need to texture the background, it looks a lot better flat green. Also, try to round out the terrain if you can. 6) Animation. It bothers me that the enemy troops just sort of hover forward. 7) Civilian bugfix. I don't know if this has already been done, but the civilians sometimes jump out sideways and fail to find the base. 8) Rotation. Make the enemy troops and tanks rotate over the terrain realistically