RiseFall

RiseFall

von WhiteMilkGames
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RiseFall

Bewertung:
3.3
Veröffentlicht: May 04, 2016
Zuletzt aktualisiert: May 27, 2016
Entwickler: WhiteMilkGames

Tags für RiseFall

Beschreibung

*Risefall* ist ein sammelbares Rollenspiel von White Milk Games! *[WARNUNG]* – Das Spiel kann lange zum Laden brauchen. Bitte habe Geduld, wir arbeiten an einer Lösung. Wir haben das Spiel *ZURÜCKGESETZT* wegen Änderungen an der Spielmechanik. Wenn du an der Beta teilgenommen hast, lies bitte im Forum nach, um einen Bonus und deine Rückerstattung im Spiel zu erhalten. _Das gesamte White Milk Team: Manu, Luca, Jack & Gabriele_.

Entwickler-Updates

May 27, 2016 10:27am

RISEFALL VER 1.02.01*​

A new patch is live!
Main changes:

- Different stamina balancing 200 points for everyone
- Stamina is needed only for fights
- Level up Stamina refill, is removed
- Normal refill time is reduced to 3min
- Xp, Enemies DMG, Loot, Fusion are changed
- Meal now refill 50 stamina points
- Snack now refill 5 stamina points

Please see the related forum post for the details.

FAQ

Was ist Rise&Fall Web?

Rise&Fall Web ist ein Idle-Incremental-Spiel, entwickelt von WhiteMilkGames, in dem du Zivilisationen durch Zyklen von Aufstieg und Niedergang führst.

Wie spielt man Rise&Fall Web?

In Rise&Fall Web verwaltest du Ressourcen, schaltest Upgrades frei und überwachst den Aufstieg und Fall deiner Zivilisation in einem typischen Loop-Fortschrittssystem von Idle-Spielen.

Was sind die Hauptmerkmale von Rise&Fall Web?

Rise&Fall Web bietet Ressourcenmanagement, Zivilisations-Upgrades, Erfolge und ein zyklisches Prestige-System, das wiederholte Durchläufe für langfristigen Fortschritt ermöglicht.

Bietet Rise&Fall Web Offline-Fortschritt?

Ja, Rise&Fall Web unterstützt Offline-Fortschritt, sodass deine Zivilisation auch dann weiter wächst, wenn du nicht aktiv spielst.

Auf welchen Plattformen kann man Rise&Fall Web spielen?

Rise&Fall Web ist ein browserbasiertes Idle-Spiel, das online spielbar ist – ein Download ist nicht erforderlich.

Kommentare

0/1000
Lola96 avatar

Lola96

Jul. 12, 2015

45
1

Energy/stamina, call it what you will. It leads to the same conclusion. Most of these type of games are the worst. People don't want to play for 10 minutes then wait for another few hours before they can play again.
One of the worst things is that you lose your extra stamina when you level up. You get 20/20 and that's it. Sorry, you had extra stamina to finish the remaining dungeon? Nope, you can only have 20 total. Too bad. At least let us keep our extra stamina that we have been painstakingly waiting to accumulate.
On a plus note, the art work is amazing. I wouldn't mind playing a game with how it looks, but you need to work the the actual mechanics for people to remain here playing your game.

WhiteMilkGames
WhiteMilkGames Entwickler

Thanks Lola, we are thinking about the stamina system, and keep yuor suggestion to comulate stamina on levelup.

sgtspud avatar

sgtspud

Jul. 12, 2015

25
1

When a card lvls up, I'd really like to see the stat increases. Just to kinda get a better understanding of the growth. As is, only way to do that is to create a list of the current stats and compare that to the new ones on lvl up. And not many people are gonna want to do that. XD

WhiteMilkGames
WhiteMilkGames Entwickler

ok, thanks for the feedback!

grot_doreto_bahg avatar

grot_doreto_bahg

May. 12, 2016

4
0

energy system smh, good luck trying to get somewhere, you just ruined ur own game

Graviton33 avatar

Graviton33

Jul. 19, 2015

14
1

Suggestion. Would be nice to have a x5 alter summon and x10 alter summon so that we could power up our units quickly after farming for a while. Maybe even raise the rare summon rate by 1-2% on silver/gold keys if purchased in a set of x10

KranosOfTheDark avatar

KranosOfTheDark

Jul. 09, 2015

24
3

This auto battle thing is really bugging me too... I hate, hate, the fact that I can't control what monsters my champion or my minion attack. Also, being able to decide when to use the skills would be preferable as I find it irritating that my champion, for example, uses its powerful skill to finish an enemy off that is almost dead anyway. Maybe reworking the combat system to a more Final Fantasy-like style would improve the game a bit. Also, the energy either has to go or be reworked massively, unless you want to go down in the book like any R2 game. If one dungeon takes more than what your maximum energy can hold, you need to either increase it like crazy or get rid of it. There is no way I'll come back to a game that let's me advance by one dungeon every hour and a half when the entire map consists of over 150 dungeons. I'm not that much of a hardcore grinder.

WhiteMilkGames
WhiteMilkGames Entwickler

About the auto combat, this is something that we expect as reaction in the web version. Unfortunatelly it's a game design choice and a thing that need some time to be changed and evaluated, because it's really complex to manage. To answer or take a decision you have to wait but we are taking this thing seriously. The same thing can be sayed about the stamina. We really appreciate your feedback we'll hope to have some kind of answer to give about this things as soon as possible! Thanks