Monarch
von Zeelm
Monarch
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Beschreibung
Du willst eine interessante und DETAILLIERTE Story? Die bekommst du hier nicht. Wie wäre es mit vielen Entscheidungen und Features? Auch nicht. Was bekommst du dann!? ZAHLEN und ein paar FORTSCHRITTSBALKEN und Statistiken, in die du Punkte investieren kannst. *Aber* vielleicht gibt es bald Updates *zwinker zwinker*.
Spielanleitung
Punkte können verwendet werden, um das Limit der Statistiken zu erhöhen, was dich wiederum stärker macht, um dem nächsten Gegner zu begegnen. Punkte erhältst du, indem du einen Kampf gewinnst oder verlierst und durch das Aufwerten von Ressourceneinheiten. Jeder gewonnene Kampf erhöht deine "Serie", wodurch du nach einem Sieg mehr Punkte bekommst. Wenn du jedoch verlierst, wird deine Serie auf *0* zurückgesetzt.
Entwickler-Updates
Another way has been added to earn points, “Events”. Send your retainers on various “Missions” funded from your coffers of course. This, however, gives you a passive way to earn points.
Slight increase in the chance for the enemy to make the first move
Kommentare
Harperson
Oct. 06, 2019
Never mind implementing 'Events', which is now open to manipulation with an autoclicker, how about implementing a way, or means, to trade points for $$$? Both my Health and Damage are valued at 1,000,000,000 but are only earning $164 every 5 seconds, by which my calculations suggest it will take aproximately 864 days to fill.
I found that out far too late but thanks for the heads up. The training definitely needs fixing indeed. You can expect an update soon(this time thoroughly tested).
NormaTheNorman
Oct. 06, 2019
I don't have a clue why sometimes you can spend your money, and sometimes you cannot.
For Stats: When it reaches your cap limit it automatically disables so you don't pointlessly use that money when you could use it for something else. Other times its when you don't have enough to upgrade.
gameland
Oct. 06, 2019
Is crit suppose to allow me to go over 100%? There is some sort of defense in play but I don't see how it's computed.. maybe something show thaT?
Crit adds a fixed 20% to your max damage(at the time you went into battle). With each upgrade you increase the chance of having that 20% applied whenever you attack. At 100% its applied every hit!
StT_Omg
Oct. 06, 2019
can we have an upgrade for that farm? its so slow compared to price... and i can't access "skills" button
The skill button becomes available once there is a skill present. Skills generally appear every 4 battles. However if a skill is already present none will appear, you can "free up space" by discarding it. And some tweaks are on the way. Thanks for the feedback.
brunosilva5
Oct. 06, 2019
its a nice idler at least so far and you can only upgrade once per each stats cap upgrade
Balancing changes can be expected soon. And Thanks!