Stencyl Tutorial 4: Mouse-Based Shooting
von Abigayl
Stencyl Tutorial 4: Mouse-Based Shooting
Tags für Stencyl Tutorial 4: Mouse-Based Shooting
Beschreibung
This tutorial goes more in-depth into the avoider made in the first three tutorials (see links in Game News), showing how to add mouse-based shooting and HP.
As always, 100% of revenue goes to charity. Thank you.
Spielanleitung
Click/Space/Enter to advance forward
Hold Shift + Click/Space/Enter to go back
0/1/2 to skip to the start/middle/end
Arrows/WASD to move in the game
Hold shift to slow down in the game
Hold Ctrl or / to speed up in the game
Hold down the left mouse button to fire in the game
Press P to pause the game
FAQ
Was ist Stencyl Tutorial 4: Mausgesteuertes Schießen?
Stencyl Tutorial 4: Mausgesteuertes Schießen ist ein Tutorial-Actionspiel von Abigayl, das Maussteuerung für Schussmechaniken mit der Stencyl-Entwicklungsplattform demonstriert.
Wer hat Stencyl Tutorial 4: Mausgesteuertes Schießen entwickelt?
Das Spiel wurde von Abigayl entwickelt.
Was für ein Spiel ist Stencyl Tutorial 4: Mausgesteuertes Schießen?
Stencyl Tutorial 4: Mausgesteuertes Schießen ist ein Action-Shooter-Tutorialspiel, das zeigt, wie man mausgesteuertes Zielen und Schießen umsetzt.
Wie spielt man Stencyl Tutorial 4: Mausgesteuertes Schießen?
In Stencyl Tutorial 4: Mausgesteuertes Schießen benutzt du die Maus zum Zielen und Klicken zum Schießen und zeigst so die Kernmechanik des mausgesteuerten Schießens im Spielfenster.
Was ist das Hauptmerkmal von Stencyl Tutorial 4: Mausgesteuertes Schießen?
Das Hauptmerkmal ist die Demonstration der mausgesteuerten Schussmechanik, die als Lernbeispiel für Stencyl-Nutzer dient, die sich für Actionspiel-Entwicklung interessieren.
Entwickler-Updates
FIRST SERIES (Avoider for Stencyl 1.x)
Kommentare
Abigayl
Dec. 17, 2011
Please rate this comment up if you would like to see more tutorials about Stencyl (and please comment yourself about what you would like me to cover) so that I know what you are interested in seeing. Thank you.
Please read the News Posts for information on changes to the current Stencyl version. I will do my best to keep it updated for all of you :).
ItsFunToLose
Jan. 02, 2012
Hi Abigayl, I want to start off saying I love your tutorials, they're very helpful.
I have a problem with the way you've coded the HP attribute. I have followed your coding exactly, but bullets subtract 1 or 2 health from enemy targets, and very rarely even 3 HP per bullet. ( and I noticed this problem in your demo as well, its just masked by the large number of bullets, and thus hard to notice if one bullet is doing 1 or 2 damage to a 3 HP target.)
Is there any way to code the HP so that this does not occur? any insight into why this is happening at all?
Recap: I set enemy HP to 10. I code so that if HP > 1 to decrement HP by 1. else kill.
I print the HP value rather than a picture bar. about 40% of the time, One bullet takes enemy from 10 HP to 8 HP. Rest of the time, HP from 10 to 9. Halp.
Aye, you are correct and yes the sheer number makes it so I missed that error. The simplest way to correct it is to add an extra code in the "EnemyMotion" behavior. Just before the "if HP > 1", drag in a kill code (from Actor -> Properties) and change it to say "kill last collided actor". That should work.
netgeneraal
Dec. 29, 2011
I would like to know how to make an upgrade system like that you can buy auto shooter.
The next tutorial goes over how to make a powerup, which you should be able to manipulate to change shooting or other things (I suggest using a game attribute for something permanent like that). If you want me to show you how to change it after the tutorial comes out on Saturday, let me know and I can stream it for you (livestream.com/poweredbyflowers).
Abigayl
Jul. 24, 2012
Thank you all for your ratings! This is now a "legendary" tutorial (over 4.0 with 500+ votes). :)
lukabalen
Jan. 08, 2012
I would like to see and learn how to make a realistic gun. How to add recoil, gravity to bullets, knockback and other stuff.
Will keep that in mind for future tutorials, but it's a lot more complicated than this, so might be much later to see if I can even simplify it to a tutorial.