Eisydian Saga

Eisydian Saga

von Aesica
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Eisydian Saga

Bewertung:
3.5
Veröffentlicht: March 11, 2013
Zuletzt aktualisiert: March 22, 2013
Entwickler: Aesica

Tags für Eisydian Saga

Beschreibung

Schließe dich Alma, der Abtrünnigen, auf ihrer scheinbar aussichtslosen Mission an, die Pläne eines fanatischen Weltuntergangskults zu durchkreuzen. Schieße auf Bösewichte, weiche Kugeln aus, sammle Power-ups, verbessere deine Fähigkeiten und verdiene Erfolge, während du die Geschichte erlebst.

Spielanleitung

Alle Steuerungen können im Spiel eingesehen und angepasst werden. Das ist mein erster Versuch eines (richtigen) Spiels, hoffentlich habe ich nichts vergessen. :)

Entwickler-Updates

Mar 14, 2013 12:38pm

v1.41:

1) Fixed a bug where certain enemies were spawning and despawning instantly in the caverns level under certain circumstances. If you couldn’t get a 100% kill rate there before, try again now.

2) Added text to the mouse-and-player sync widget that activates after certain dialog sequences and in between pauses. It was confusing some people.

FAQ

Was ist Eisydian Saga?

Eisydian Saga ist ein inkrementelles Idle-RPG von Aesica, das auf Kongregate verfügbar ist.

Wie spielt man Eisydian Saga?

In Eisydian Saga besiegst du Gegnerwellen, sammelst Beute und verbesserst deinen Charakter, um auf einem immer größer werdenden Schlachtfeld weiterzukommen.

Was sind die Hauptfortschrittssysteme in Eisydian Saga?

Das Spiel bietet Level-Ups, Beutesammlung, Ausrüstungs-Upgrades, Rebirth-Mechaniken und Fertigkeitspunkte, um die Fähigkeiten deines Charakters zu verbessern.

Unterstützt Eisydian Saga Offline-Fortschritt?

Ja, Eisydian Saga unterstützt Offline-Fortschritt, sodass du Ressourcen sammelst und weiterkommst, auch wenn du nicht aktiv spielst.

Auf welchen Plattformen kann ich Eisydian Saga spielen?

Eisydian Saga ist ein browserbasiertes Idle-RPG, das du direkt auf Kongregate im Webbrowser spielen kannst.

Kommentare

0/1000
Sleepingpill avatar

Sleepingpill

Mar. 18, 2013

47
1

I actually find text in these games somewhat nice for a change of pace between levels, what I might suggest is an option to "turn off the story", which basically just skips the text and "cinematics" for a pure shooter feeling.

Aesica
Aesica Entwickler

Offering the player a "story mode" and an "arcade mode" is a pretty good idea, actually. I'll keep that in mind for the sequel(s). :D

Myrakaru avatar

Myrakaru

Mar. 13, 2013

36
1

Not bad at all... Reminds me "Bullet heaven" though.

Aesica
Aesica Entwickler

Thanks, although I've got a ways to go before my artwork is anywhere near that good.

Darkthrone avatar

Darkthrone

Jan. 26, 2014

12
0

Need badges :3

Aesica
Aesica Entwickler

I wish. Maybe part 2 will do better? :D

AlienKittyInc avatar

AlienKittyInc

Mar. 12, 2013

82
5

Well, the gameplay is good and the game has a lot of polish, which is good. The plot is... irritating, but probably just because I read a lot and the characters' motivations and interactions are very one-dimensional with the exception of the main character who is pretty much a jerk. I think, though, that good characterization is probably something that comes with experience, and everything in this game feels like you've put a lot of time into. Overall, I'd say this is an amazing first game, and I hope you make more in the future.

Aesica
Aesica Entwickler

Yeah I'll admit, I had trouble weaving a story into this game because, for the most part, I've been getting the impression that people don't want big stories in games like this. So I tried to cram a lot in with only a few words, and I guess I'm not good at it. I think, had I done this as an RPG instead, I would've had a better chance to flesh everyone out. Oh well, live and learn!

Horosco avatar

Horosco

Mar. 12, 2013

70
6

Game design is top notch, especially with the focused/non-focused concepts. Game concept, on the other hand, just doesn't fit the game design. This would work better with ships than a person. At least slow the movement of the background, it's too fast to make sense. One more thing that I really liked that I want to point out, is the position of the boss being shown at the bottom of the screen. Never seen that done before, and it is an excellent idea.