PIXOR
von agecaf
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PIXOR
Tags für PIXOR
Beschreibung
Ein neues Universum wurde erschaffen. Du kannst die Pixors, Gruppen aus 25 Pixeln, steuern, um den Ausgang in jedem der 48 Level zu erreichen. Aber manche Wesen in diesem Universum wollen dich kontrollieren. Wem kannst du vertrauen? In diesem bitmap-basierten Platformer brauchst du Intelligenz, Geschick und Geduld, um den Ausgang zu erreichen. In manchen Leveln musst du sogar “um die Ecke denken”. Du kannst Level überspringen, verpasst dann aber einen Teil der Geschichte und kannst keine hohe Punktzahl in dieser Welt erreichen (es gibt 6 Welten mit je 8 Leveln). Also beeil dich, wenn du deinen Namen auf der Bestenliste sehen willst. Viel Spaß!
Spielanleitung
Pfeiltasten – Bewegen/Springen. S – x2 Geschwindigkeit! X – Selbstmord. R – Level neu starten. P – Pause/Fortsetzen. Leertaste – probiere es in Level 3 aus.
Entwickler-Updates
HEY EVERYONE! Now you can play the game faster! Just press S to go to x2 speed mode. This doesn’t make better your score, because time is counted twice too.
Kommentare
kasperow
Jul. 02, 2011
The controls need to be re-vamped. And maybe make the Pixor move faster than a 70-year old in a wheelchair trying to go up-hill. And perhaps you should make the levels with a purple box require that you actually activate the purple box, rather than just levitate over a pit and enter the orange box without caring more about the puzzles.
Clive_Roberts
Jul. 02, 2011
This would probably be a good game in theory, if it weren't for the fact I played as a magically levitating 90-year old retiree from Boca.
parallactic_acid
Jul. 02, 2011
game : You can control that pixor with the arrow keys.
me : ummm, no I can't
bastischo
Jul. 02, 2011
i just played about halfway through and activaed about one purple box. the other ones were useless
ChickenBoogey
Jul. 02, 2011
Why are the controls so god awful?! Sometimes I can jump and hover in the air as long as I hold the up button. Other times I can't jump at all. Sometimes I can jump while falling, sometimes I can't! You didn't even bother to animate movements--the least you can do is make the controls WORK!