Loved
von AlexanderOcias
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Loved
Tags für Loved
Beschreibung
I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is Loved – a short story in the form of a flash platformer.
Spielanleitung
Mouse interacts with dialogue, arrows with world
Entwickler-Updates
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
FAQ
Was ist Loved?
Loved ist ein atmosphärisches Platformer-Spiel, entwickelt von Alexander Ocias, bei dem der Spieler von einem geheimnisvollen, kontrollierenden Erzähler begleitet wird.
Wie spielt man Loved?
In Loved steuerst du eine kleine Figur durch abstrakte Plattformlevel und reagierst dabei auf die Anweisungen des Erzählers oder entscheidest dich, diese zu missachten.
Wer ist der Entwickler von Loved?
Loved wurde vom unabhängigen Entwickler Alexander Ocias erschaffen.
Was sind die wichtigsten Spielmechaniken in Loved?
Die Kernmechaniken von Loved bestehen aus Plattform-Herausforderungen, der Entscheidung zwischen Gehorsam und Rebellion gegenüber dem Erzähler sowie dem Überwinden von Hindernissen bis zum Levelende.
Hat Loved mehrere Enden oder narrative Ausgänge?
Ja, Loved bietet verschiedene narrative Ausgänge und Reaktionen des Erzählers, je nachdem, ob du seinen Anweisungen folgst oder sie im Verlauf des Spiels missachtest.
Kommentare
Freezie43110
Sep. 01, 2011
By exercising my free will, I have doomed my character to eternal disco tiles that hide deadly spikes. :/
nevershoutalways
Jan. 06, 2011
Before I started this game, I was a boy. Then, I got convinced I was a girl. And now I've apparently become a man. I don't know what to think anymore...
changochango111
Jun. 21, 2011
Found the secret. In the part where he says dont touch the statue, then you fall down that large row of spikes, touch the next statue and then walk left into the spikes, you will go through the wall and then you can find out what he says :). thumbs up so more people can see this.
gwendok
Dec. 08, 2011
You can choose to obey, and it will be easier. You'll understand the world and what's around you, and you'll manage to fit. But if you do, and if you let others define your actions, you'll see you missed something. Like so, if you answer to no one, and make up your own rules, your world will be colourful. But what can you do with all those meaningless blots?
This is one of my favorite games, it actuallly makes you ponder about decision making, and how you should make them, by listening to others, while also listening to yourself.
Nester64
Jan. 15, 2011
everyone says disobey; your game will be more colorful, but there is a downside. too much color and not enough detail make it hard to tell safety from danger, and soon, your game is a chaotic mess. you don't care about anything.
every one says obey; your your game will be filled with detail. but there is a downside. your world is completely defined...by another. does the voice have our best interests? it shows us danger, and differentiates it from other kinds of danger, that we can respond more correctly. but why does it make demands that may harm us? and knowing the nature of the world through constant instruction without exploration from our part makes the world devoid of color.
what should you do?