ROT
von angril
ROT
Tags für ROT
Beschreibung
Ein Side-Scrolling-RPG mit Zombie-Apokalypse-Thema. Steuere bis zu 6 Überlebende auf ihrer Reise, um einen Weg aus der von Zombies überrannten Stadt Rottinsville zu finden. Kämpfe gegen 20 Zombie-Gegner, 7 Mini-Bosse und 3 Bosse. Rüste deine Gruppe mit 70 Ausrüstungsgegenständen aus, darunter Helme, Rüstungen und Waffen. Verbessere deine Ausrüstung mit 8 einzigartigen Upgrade-Materialien. Stärke deine Gruppe mit 18 Impfstoffen und 7 Spezialaktionen. Und vergiss nicht, Trophäen zu verdienen!
Spielanleitung
Maussteuerung. Siehe das Ingame-Tutorial für weitere Anweisungen. Du kannst die Schwierigkeitsstufe oben rechts zwischen normal und einfach umschalten.
Kommentare
itsacpl
Apr. 09, 2013
i would like to see my complete inventory list
gta74
Apr. 09, 2013
Nice game. Gfx are nothing to write home about, but ok. Gameplay is easy to learn but quiet hard. Lot of grinding is needed do get from chapter to chapter. Why is there a lvl limit to 12? The upgrade system needs a lot of improvement, because you'll come across weapons/gear you can't wear. 3/5 atm. But this has potential
PaTaY_Si
Feb. 15, 2014
i like upgrade games :)
Seroth
Apr. 09, 2013
Just so everyone knows: When your character are set to defense, the melee characters DO fight, they just have no combat animation during defense. But when a zombie hits them they hit back if they can (because even melee weapons have an attack speed)
stinky472
May. 11, 2013
I love this game: a CRPG with a focus on numbers and statistics with a decent amount of character customizability and randomization of encounters to keep things interesting. In spite of its flaws, I was hooked to the end. My main complaint is that it's a bit too grindy and the combat starts to get far too simplistic: either we're strong enough to plow through the enemies or we have to use the same basic tactic of trying to lure in one or two enemies at a time. I actually think the slow rate at which the party levels up would be excusable if the combat was interesting enough to keep us engaged all along. Nevertheless, games that feel like this are becoming increasingly rare these days, so I consider it a gem, albeit a very flawed one. I'd love to see more like this with improvements along the way from the same author in hopes that the gameplay mechanics get sorted out since I see tremendous potential.