Simple Strategy Game
von cbDev
Simple Strategy Game
Tags für Simple Strategy Game
Beschreibung
Dies ist ein rundenbasiertes Strategiespiel ähnlich wie Risiko. Karten werden zufällig generiert. Auch verfügbar für iPhone (https://itunes.apple.com/us/app/ssg-simple-strategy-game/id992601218?mt=8&uo=4) und Android (https://play.google.com/store/apps/details?id=air.com.tatupec.ssg)
Spielanleitung
-- Jede Karte ist in Territorien unterteilt. Du gewinnst, wenn du sie alle kontrollierst. -- Verluste im Kampf sind 1 zu 1 (eine angreifende Einheit geht für jede verteidigende Einheit verloren). -- Am Ende jedes Spielzugs erhält jeder Spieler 1 Einheit pro eigenem Territorium. -- Neue Einheiten werden zuerst auf Territorien platziert, die an feindliche Gebiete grenzen. -- Maximal 10 Einheiten pro Territorium.
Entwickler-Updates
ver 1.0.4
— Fix for a bug that prevented the win dialog from opening for some players. (please let me know if the problem persists.)
Kommentare
Praeceps
Nov. 02, 2015
Not bad, if you can set up a "beachhead", but some maps are just unwinable; thankfully, you're not stuck playing out a losing war. 4/5
arigold16
Nov. 05, 2015
I think the biggest flaw in honorable mode is that NPCs only attack the player with the highest territories. It would be better if they attacked anyone with more than 6 territories, with priority going to the player with the highest number. That way they still gang up on you, but they also seek to establish balance amongst themselves.
That might work. I tried a few variations and they were good but the current honorable was my favorite. I appear to be a bit out of touch with my target audience though, I haven't heard anything good about that mode yet :) It might be because games against the other two AI's don't last long but beating Honorable requires a lot of work: It takes me around 150 turns to win on the large map (about 15 minutes.) I've only beat it in under 100 turns on a large map once or twice.
Iconian
Oct. 07, 2016
I think I've figured out why I like this game so much. It's because, in one particular way, it's more realistic than other Risk sort of games out there, such as Warlight. Once you have armies in your rear territories, they're basically stuck there--unless the enemy breaches your forward territories, in which case it's like a balloon popping. Suddenly your 10 armies burst out, overwhelming the weak enemies that dared annoy them. There's something realistic about it. Because enemies often end up with armies behind their front, you have to be careful as to when you attack--so as to not provoke your foe too early. And THAT, I believe, is what I find compelling about this game--because that's often how it is in reality. A fight is often not homogenous, as the foe is often splintered.
clash42
Nov. 09, 2015
Why not let the human player pick his color after the territories are divided up?
MasterTT
May. 18, 2016
Simple game, yet really nice gameplay! 5/5