Dr. DNA

Dr. DNA

von celticconundrum
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Dr. DNA

Bewertung:
3.1
Veröffentlicht: February 13, 2011
Zuletzt aktualisiert: February 15, 2011
Entwickler: celticconundrum

Tags für Dr. DNA

Beschreibung

Dr. DNA ist im Labor mit den entflohenen Tieren gefangen, an denen er experimentiert hat. Sein Chef lässt ihn nicht raus, bis er das neue DNA-Splicing-Chemikalie an möglichst vielen Tieren getestet hat! Wir haben dieses Spiel Anfang Januar begonnen und die intuitiven und flexiblen Animations-, Partikel- und GUI-Systeme von Unity genutzt, um in kurzer Zeit ein ansehnliches Spiel zu machen. Wir werden weiter am Spiel arbeiten und Folgendes hinzufügen:. - Bosskämpfe. - Alternative Feuermodi für beide Waffen. - Mehr Tiere und Kombinationen. - Alle 2D-Objekte (wie Menüs) durch 3D ersetzen. - Neue Power-Ups. - Dynamischere Kamera. - Weitere Stufen und Bonus-Herausforderungen. - Bessere Kollisionen. - Bessere Musik und Sounds. Besuche http://gerrymandergames.blogspot.com/, um unseren Fortschritt zu verfolgen und deine Meinung zu Kunst und Ideen abzugeben!

Spielanleitung

Kombiniere Tiere für mehr Punkte! W, A, S, D – Dr. bewegen. Maus – Zielen. Linksklick – Betäubungspistole abfeuern. Linksklick – Betäubte Kreaturen fangen. Rechtsklick – Betäubte Kreatur bewegen. Leertaste – DNA-Bombe, um Kreaturen zu mischen. Esc – Pause. Tab – Ton stummschalten

Entwickler-Updates

Feb 12, 2011 1:36pm

- New Tutorial

Kommentare

0/1000
VeissWynd avatar

VeissWynd

Mar. 12, 2011

8
0

@tomatoman - The game was advertised among many friends, and with a bit of networking, the creator managed to lure in many of us who would appreciate this game.
Join dates are near or after the game was posted cause to vote, we had to make an account on kongregate.

VeissWynd avatar

VeissWynd

Feb. 14, 2011

14
1

Hahah awesome end result! And in only a couple of weeks, Congratulations! I actually find the aiming more fun this way rather than if it were easier - in response to what someone else says. Just getting my opinion out there. Any bit easier and it would be too easy. I like anticipating the movement of the animals. If anything, I wish some of the animals wouldn't keep so still for so long after spawning. I feel there were too many of those to my taste. Maybe add difficulty settings? =D Make the hardest setting crazy, rabies-ridden or something...for fun. - and make that a part of the achievements.
Can't wait to play any of the updates mentioned!

TrevorPriceWolf avatar

TrevorPriceWolf

Feb. 16, 2011

11
1

Glad to see you finish it i remember it when it was just a baby...

celticconundrum avatar

celticconundrum

Feb. 14, 2011

11
1

Thanks DoubleWare! Actually we only had to worry about 6 characters because we developed an animation system that allowed us to swap out the top and bottom halves at the click of a button. And the Evil Dr. was just a texture swap. But yes, we were real busy! And thank you to everybody else who played and enjoyed the game. We had a blast making it even though it was stressful in such a short time period.

Erado7 avatar

Erado7

Apr. 21, 2011

3
0

I think you should add more creatures, or add a new feature: When a creature is stunned and there is not a creature close enough to mix the two, and you still throw a bomb, it causes the creature to mutate.