Daemons: part I
von chrisError
Daemons: part I
Tags für Daemons: part I
Beschreibung
Du spielst Branwen, ein junges Mädchen aus dem Dorf Helweden, in dem alle Erwachsenen verschwunden sind und von seltsamen Kreaturen die Rede ist. Du musst dich in den Alten Wald und darüber hinaus wagen, um die Geheimnisse zu lösen. Viel Glück! Hinweis: Viele Inspirationen für diese Spielereihe stammen aus dem alten Buch der walisischen Mythologie 'The Mabinogion'. Mehr dazu hier: http://de.wikipedia.org/wiki/Mabinogion.
Spielanleitung
Klicken zum Gehen, bei Objekten erneut klicken zum Aufheben, Benutzen oder Sprechen.
FAQ
Was ist Daemons: Part I?
Daemons: Part I ist ein Idle-Clicker-Spiel von chrisError, bei dem du mit verschiedenen dämonischen Wesen interagierst.
Wie spielt man Daemons: Part I?
In Daemons: Part I klickst du hauptsächlich, um Ressourcen zu sammeln, neue Features freizuschalten und durch verschiedene Dämonenstufen im Idle-Gameplay voranzukommen.
Welche Fortschrittssysteme gibt es in Daemons: Part I?
Daemons: Part I bietet Ressourcensammlung, das Freischalten und Verwalten verschiedener Dämonen sowie zusätzliche Gameplay-Systeme, die mit dem Fortschritt freigeschaltet werden.
Gibt es Offline-Fortschritt in Daemons: Part I?
Daemons: Part I unterstützt Idle-Gameplay, sodass der Fortschritt auch dann weitergeht, wenn du nicht aktiv spielst.
Auf welcher Plattform kann man Daemons: Part I spielen?
Daemons: Part I ist als Browserspiel auf Kongregate verfügbar.
Kommentare
zarchus
Jul. 01, 2009
WALKTHROUGH FOR WHOMEVER IT MAY CONCERN(PART SIX): After your talk, you will be forced into a fight. Honestly, with the controls, limitations, and advantages of this fight, i have to say that it wont be as easy as the other mini-games. My advice is to keep running from left to right, and keep shooting rocks. Everytime you run out of rocks, you have to run back to the right side of the field to get 8 more rocks. Just keep dodging, and throwing until you win. This may take a few tries. Note that when you lose, you appear a few clicks away from the cave. A lot happens when you're unconsious. Anyway, when you win the fight, Math falls into the abyss. YAY! YOU BEAT MATH… or not…
THE END!
By Zarchus (note: I’m sorry I took almost the whole page, but I couldn’t comment more than 1,000 characters each, so please don’t bug me about it, because that isn’t my fault)
ZeldaMage
Apr. 14, 2010
i do not know if this is a bug or what but the carrot mini game does not give a top hat and i retried and didn't get it even though i already had carrots and didn't get it, now it will not let me even do mini game to get the top hat so just thought i would let you know
Perillus
Dec. 21, 2009
Wonderful game all around except for one thing, the controls are just too clunky for the end battle with Math. Having to click on an exact spot to dodge is a bit of a killer.
TomX64
Jul. 06, 2009
music sounds like mobile weapon!
Fireseal
Jul. 04, 2009
Liked it a lot! Some feedback for future versions: A little bit of flavor would be nice when you're exploring your surroundings, have text for items that are just part of the scenery; if nothing else, early in the game it will provide more immersion and confirm to the player that yes, they're clicking on something. It feels clunky when you first start because nothing responds to you, and you have to walk over to an item and then click it again to pick up. Got used to it quick, but this would help. Please, PLEASE add some kind of 'zip' feature--like if you double-click on a map edge that you can reach, either you just jump to the next screen or Branwen walks to it faster than usual. Would really speed up exploring and backtracking. Lastly, I can't explain why, but sometimes my mouse clicks to throw rocks at the end sailed off in a completely different direction. I know that's a useless bug report, but it was annoying. =( Great game, 5/5, can't wait for more.