FPS platformer

FPS platformer

von cj13810
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FPS platformer

Bewertung:
2.4
Veröffentlicht: May 07, 2012
Zuletzt aktualisiert: May 10, 2012
Entwickler: cj13810

Tags für FPS platformer

Beschreibung

Dies ist ein First-Person-Platformer, bei dem du von Punkt A nach Punkt B gelangen musst – nichts Neues.

Spielanleitung

A,S,D,W zum Bewegen, MAUS zum Umschauen und LEERTASTE zum Springen

Entwickler-Updates

May 12, 2012 1:37pm

I fixed the sensitivity

Kommentare

0/1000
PenquinTrooper avatar

PenquinTrooper

May. 07, 2012

3
1

Okay... It's quite choppy, the mouse movement is WAY to sensitive and having the mouse at the center of the screen would help when we start.

EpicL1 avatar

EpicL1

Jun. 08, 2012

2
1

this game is really fun, but the last level is hard, as you jump a bit too far. keep up the good work

Snowconesolid avatar

Snowconesolid

Aug. 23, 2012

1
1

not bad! pretty fun. :)

Aldakoopa avatar

Aldakoopa

May. 09, 2012

1
1

Definitely needs to be very refined. As others stated, FOV was way too narrow and the mouse is way too sensitive. I was not able to beat the first level. I would either fall through the last platform or just be flung off because it was moving so fast. I suppose the blue light is supposed to appear after you stay on there for a little while, or you stay on to win the level, but that was impossible. Also, respawning in the first level seemed to throw me off of the beginning platform every other time. The second level I was able to beat, and the third one was very difficult. I was able to get to the next to the last block before I fell off and was not able to complete it. The way the character "slides" after he lands is really frustrating, and with the narrow platforms on the last level, if you don't land directly on the front edge, you will slide off the back. I feel like the "sliding" should be eliminated or at least reduced to be more manageable.

cj13810
cj13810 Entwickler

sorry but what does FOV mean

potomoto avatar

potomoto

May. 07, 2012

0
1

I also had FOV issues. This game would be much better if I could zoom out.