Nightmare Runner
von clockworkmonster
Nightmare Runner
Tags für Nightmare Runner
Beschreibung
Entkomme einem endlosen Albtraum, der von monströsen Kreaturen heimgesucht wird!
Spielanleitung
Automatisches Schießen. Zielen und springen/doppelt springen mit der Maus. Springen geht auch mit W, NACH-OBEN oder LEERTASTE. P pausiert das Spiel.
FAQ
Was ist Nightmare Runner?
Nightmare Runner ist ein rasantes Endless-Runner-Shooter-Spiel, entwickelt von Clockwork Monster, in dem du durch düstere, albtrauminspirierte Levels rennst, Hindernissen ausweichst und Monster abschießt.
Wie spielt man Nightmare Runner?
In Nightmare Runner steuerst du eine Figur, die automatisch nach vorne läuft. Du springst, um Gefahren zu entgehen, und benutzt deine Waffe, um Feinde auf deinem Weg zu besiegen.
Welche Fortschrittssysteme gibt es in Nightmare Runner?
Nightmare Runner bietet Upgrades, die du zwischen den Läufen freischalten kannst, wie verbesserte Waffen, Extraleben und verschiedene Boosts, die dir helfen, länger zu überleben.
Was sind die Hauptmerkmale von Nightmare Runner?
Das Spiel umfasst endlos zufällig generierte Levels, eine Vielzahl von Monstern und Hindernissen, Power-Ups, Waffenupgrades und immer schwierigere Stufen für hohen Wiederspielwert.
Wer hat Nightmare Runner entwickelt und auf welcher Plattform kann man es spielen?
Nightmare Runner wurde von Clockwork Monster entwickelt und ist als Browserspiel auf Plattformen wie Kongregate spielbar.
Entwickler-Updates
Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.
Kommentare
dee4life
May. 31, 2012
Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.
There will be a sequel with more stuff. I am taking note of all your comments to improve the game.
ImWatchingYOU541
May. 31, 2012
I love it when the developers actually respond to our comments 'cause its good to know they're human.
I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!
VDOgamez
Jun. 12, 2012
I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.
That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.
alt99
May. 31, 2012
a few issues...
1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.
2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.
3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.
UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!
blckdrgn2240
May. 31, 2012
I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.
UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.