Nightmare Runner

Nightmare Runner

von clockworkmonster
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Nightmare Runner

Bewertung:
3.7
Veröffentlicht: May 30, 2012
Zuletzt aktualisiert: June 04, 2012
Entwickler: clockworkmonster

Tags für Nightmare Runner

Beschreibung

Entkomme einem endlosen Albtraum, der von monströsen Kreaturen heimgesucht wird!

Spielanleitung

Automatisches Schießen. Zielen und springen/doppelt springen mit der Maus. Springen geht auch mit W, NACH-OBEN oder LEERTASTE. P pausiert das Spiel.

FAQ

Was ist Nightmare Runner?
Nightmare Runner ist ein rasantes Endless-Runner-Shooter-Spiel, entwickelt von Clockwork Monster, in dem du durch düstere, albtrauminspirierte Levels rennst, Hindernissen ausweichst und Monster abschießt.

Wie spielt man Nightmare Runner?
In Nightmare Runner steuerst du eine Figur, die automatisch nach vorne läuft. Du springst, um Gefahren zu entgehen, und benutzt deine Waffe, um Feinde auf deinem Weg zu besiegen.

Welche Fortschrittssysteme gibt es in Nightmare Runner?
Nightmare Runner bietet Upgrades, die du zwischen den Läufen freischalten kannst, wie verbesserte Waffen, Extraleben und verschiedene Boosts, die dir helfen, länger zu überleben.

Was sind die Hauptmerkmale von Nightmare Runner?
Das Spiel umfasst endlos zufällig generierte Levels, eine Vielzahl von Monstern und Hindernissen, Power-Ups, Waffenupgrades und immer schwierigere Stufen für hohen Wiederspielwert.

Wer hat Nightmare Runner entwickelt und auf welcher Plattform kann man es spielen?
Nightmare Runner wurde von Clockwork Monster entwickelt und ist als Browserspiel auf Plattformen wie Kongregate spielbar.

Entwickler-Updates

Jun 4, 2012 9:56am

Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.

Kommentare

0/1000
dee4life avatar

dee4life

May. 31, 2012

1355
43

Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.

clockworkmonster
clockworkmonster Entwickler

There will be a sequel with more stuff. I am taking note of all your comments to improve the game.

ImWatchingYOU541 avatar

ImWatchingYOU541

May. 31, 2012

1806
64

I love it when the developers actually respond to our comments 'cause its good to know they're human.

clockworkmonster
clockworkmonster Entwickler

I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!

VDOgamez avatar

VDOgamez

Jun. 12, 2012

610
24

I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.

clockworkmonster
clockworkmonster Entwickler

That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.

alt99 avatar

alt99

May. 31, 2012

961
49

a few issues...

1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.

2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.

3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.

clockworkmonster
clockworkmonster Entwickler

UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!

blckdrgn2240 avatar

blckdrgn2240

May. 31, 2012

855
47

I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.

clockworkmonster
clockworkmonster Entwickler

UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.