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What exactly can gold do to accelerate gem gain? It seems optimal to focus on gem production until it is maxed out, before caring about gold at all
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Rebirth system maybe, make a few more infinite upgrades, and add more dimensions maybe. all suggestions. This is a great game.
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You know, I really love the ridiculous notations you can use, it's so dumb in a good way. I hope you always keep it. I have a suggestion for it. "Pedantic Scientific": 4.44e22 turns into 4.44 × 10²².
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The quest "Mine a spooky Bone" is completely misleading. It appears to be asking you to move forward; each new type of rock that you reach adds one to the counter because "spooky bone" is rock type #13. It is not "mine bone 13 times"
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Just got to the point where idling starts to get stronger, which is great. Still, progress at this point is gated behind gems, and autoclicking farms them faster...
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Is a spooky bone different from normal bones? Pretty sure I've mined over a hundred but still stuck on 9/13 spooky bones
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Just finished the story, was kinda fun, but I feel like there wasn't enough to keep me playing any further, I would advise that if you do do some more story, maybe do like a new chapter every like 50-100 levels or something like that, then you need to do much less story writing but give us a lot of game to keep playing, also needs more upgrades, its starting to get a bit dull just doing the same generic upgrades every time that just make numbers go up
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Suggestions: 1: Make it so that you can make custom notation (Add new piece of notation in the notation editor). 2: Maybe make Essence or Infinity Essence (A higher tier upgrade than gems), and can be obtained by default a 0.0000000001% chance, but can be increased by gem upgrades. 3: Leaderboards, when you fix all bugs. 4: Defense-breakers. If the ores get too hard, you can enchant a defense breaker to your pickaxe to mine away some defense. But a higher tier defense manages the defense and the higher tier defense is unbreakable. 5: A picture of the cave you go in or something in the story. 6: Maybe add an estimated gems per click, I want to know what are my gems per click!!
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Nice to see the classic back. You should rebalance idle v. click gains, though. To discourage autoclickers, idle gains should be approximately 200x click gains.
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so is there no end to this game? or how many hellstone lvs are there? also is there really no prestige system? so all the game has to offer is to reach hellstone than do higher lv hellstones forever? or does something new happen at a specific hellstone lv i wonder hm
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achieved e100... got a bit toooo boring... some high content stuff or multipliers required! We need this prestiges... the game starts to slow down a lot starting with hellstones...
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reach hellstone level ???
Is that meaning thats the end right now, or should that be a surprise how many levels we have to do ?
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There is a tremendous boost in pace after The Portal. I don't know if this is intended, but as soon as I purchased "Gem Waster 4" my rate of growth EXPLODED.
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there should be an upgrade called defense breaker or something like that that decreases an objects defense by x% where x can be # of upgrades bought or a linear growth with each upgrade
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Went afk and farmed some gems for that period... once beated the game almost immidiatelly achieved >Dc $ and... now the game is just about afking on the rock you're 1-shotting to get gems... if think prestiges would be quite interesting here and.. not, the hellstones def is not soo high.. all the stones are ok
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There is bug, you can right click somewhere on screen, then click on next ore button and then even if arrow dissapeared you can click space to move to next one.
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@Norma Hellstone is a wall, no doubt about it, but it's not that bad. I think the situation could be improved by being more clear about the required pickaxe strength. Myself I had pickaxes with more damage than the Hellstone defense, yet the HP would not go down, until I got one that was way stronger and then the Hellstone got destroyed in no time. Felt like a bug but whatever, it's not like it took hours to get through.
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Am I missing a reset option. Seems the last Hellstone has an extreme gap that would be compensated for by some bonus gathering prestiges?
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The original version was one of my favourite idle games. Now this is my MOST favourite one! Thank you for creating it! :)