Pixel Defender

Pixel Defender

von DanElectro
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Pixel Defender

Bewertung:
3.3
Veröffentlicht: December 04, 2013
Zuletzt aktualisiert: December 17, 2013
Entwickler: DanElectro

Tags für Pixel Defender

Beschreibung

Tower-Defense-Spiel mit Kombos! Platziere Türme wie Puzzleteile und erhalte interessante neue Fähigkeiten.

Spielanleitung

Hotkeys: 1-6 für Turmplatzierung, S zum Verkaufen und U zum Upgraden ausgewählter Türme, Esc zum Abbrechen. Mache Kombos, indem du Türme nebeneinander platzierst. Jeder Kombo hat einen „Haupt“-Turm (der erste in der Liste). Alle anderen Türme in der Kombo müssen den Hauptturm berühren und alle Türme müssen vollständig aufgerüstet sein. Die äußerste Wand des Turms zählt nicht zum Verbinden. Beispiel: Wenn du einen Turm mit einem Quadrat umgibst, muss ein anderer Turm den Turm innerhalb dieses Quadrats berühren, um verbunden zu werden.

Entwickler-Updates

Dec 17, 2013 5:27pm

Added sandbox mode. Start at wave 50 with lots of cash and you can’t lose! Now you can test combos and layouts at your leisure.

Kommentare

0/1000
SupMaCracka avatar

SupMaCracka

Jan. 18, 2014

11
0

great game... innovative combo system, challenging... would be nice to have some stats on the towers to see which ones are worth using

DanElectro avatar

DanElectro

Dec. 11, 2013

7
0

I uploaded a new version. I think "Ghost towers" should be fixed, if you get one please send me a screen shot (It's hard to track down edge cases). Also a few lag fixes so it should be at least a bit better at the higher levels. And a few balance tweaks, nothing major.

Adonalsium avatar

Adonalsium

Dec. 11, 2013

5
0

I have a few questions regarding the special effects. 1: Is poison damage dealt as a percentage of the enemy health? 2: Do the laser burst and shrapnel projectiles deal the same damage at the tower that produced them, or is it static? 3: Do explosive effects deal more damage to larger targets or strike multiple targets if in range?

Thanks

DanElectro
DanElectro Entwickler

Poison does scale with health (to a minor degree), this keeps it from being completely useless in the later levels. Burst and Shrapnel are the same damage as the tower. Explosions are static damage, and hit everything in range.

GSarahC avatar

GSarahC

Dec. 09, 2013

13
1

Is it possible to skip the early-game chattiness once it becomes more distracting than entertaining?

DanElectro
DanElectro Entwickler

I'll see what I can do.

Karakikoukalas avatar

Karakikoukalas

Dec. 17, 2013

4
0

Nice game, but a bit frustrating to have to spend so much time on easy lvls and getting pawned once it gets harder

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