Jack
von Dangow
Jack
Tags für Jack
Beschreibung
*ALPHA-VERSION*. Jack ist ein 2D-Sidescrolling-Plattformer, entwickelt von vier Studenten des Vancouver Film School Game Design Program. Das Projekt wurde in weniger als zwei Monaten abgeschlossen. Zum ersten Mal arbeitet das VFS Compendium Project mit den Game Design Studenten zusammen. Jack – The Flash Game ist Teil von Compendium VII. Compendium VII: Jack of all Tales erzählt die Geschichte von Jack the Ripper mit Anspielungen auf andere berühmte Jacks aus Märchen. TEAM: *Gustavo Moro:* Projektmanager und Lead-Programmierer. *Matheus Pitillo:* Level-Designer und Level-Künstler. *Ryan Clark:* Künstler und Sound Designer. *Siddharth C.R.:* Programmierer und Soundeffekte. Mitwirkende: Eduardo Faria (Soundtrack), Luis Felipe Melo (Soundtrack). *DAS SPIEL KANN LANGE LADEN, DA DIE DATEI SEHR GROSS IST. WIR BITTEN UM GEDULD. IN DER FINALEN VERSION WERDEN WIR VERSUCHEN, DIE DATEIGRÖSSE ZU REDUZIEREN. DANKE!* >>> Mehr Infos zum Spiel und zum GD-Programm unter: "Matheus Pitillo - Life at VFS":http://www.matheuspitillo.com/blog/category/life-at-vfs/.
Spielanleitung
*Pfeiltasten* zum Bewegen (LINKS, RECHTS und SPRINGEN). *A* um einige Portale und Türen zu betreten. *S* um einen Gegner zu erstechen. _Alle Steuerungen werden im Spiel erklärt!_
Entwickler-Updates
Alpha Version
Kommentare
Jacksforeyes11
Jul. 21, 2015
Mathues? Josh? Madness? Sosh?
ZellKFF
Apr. 23, 2012
Hey Dangow, I'm a friend of Gustavo so here's some constructive feedback on your project!
Overall the game is quite nice but lacks a bit of polish, graphics-wise you can see a lot of ragged edges especially in text being displayed...the health system is a little harsh, you should either add more apples or make them regen more health --> trial and error is ok but since there is a heavy element of luck involved until you find the right gates, it can become frustrating to try over and over due to your health going down. Apart from that, there seems to be some random collision issues when jumping/moving on tree branches, sometimes it even auto-jumps for you! And finally a little suggestion, make the jumping length/height proportionate to the amount of time you press the up arrow...right now tapping it or holding it yields the same result as far as I can tell, which is a major griping point for me. Great effort overall though, looking forward to the finished product! :)
Hey man, how are you? Thank you VERY MUCH for your comment. All feedbacks are very important to us, to be able to do a better job for the last version of the game. Thanks for the suggestions. About the gate in the trees, the problem was that we cut out some of the mechanics of the game, that the player could mark the trees that he already tried to go in. So it's a little confusing during the gameplay. We will try to figure out how to solve it in a better way. Also, the collision is something that needs to be better programmed to make sense with our idea of the level design. Thank you again. We will study some changes for sure. :D
Jacky_Boy11
Jul. 08, 2015
how do you fix the "white-screen?"
Jacky_Boy11
Jul. 05, 2015
also for me its white screened for a while
Jacky_Boy11
Jul. 05, 2015
STABBY STABBY