Timeless

Timeless

von deleongames
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Timeless

Bewertung:
2.8
Veröffentlicht: March 20, 2008
Zuletzt aktualisiert: March 21, 2008
Entwickler: deleongames

Tags für Timeless

Beschreibung

Es ist Super Breakout im Atari 2600-Stil von 1977 (Spielmodus 3, auch bekannt als “Doubles”), nur dass du während des Spiels die “Ball-Zeit” kontrollieren und zurückspulen kannst.

Spielanleitung

Räume alle Steine so schnell wie möglich ab! Maus links/rechts, um die Schläger zu steuern, Maus hoch/runter, um die Zeit zu kontrollieren. Mausklick zum Starten. (Das Anzeigen der Highscores auf Kongregates Seite zeigt sie nicht mehr als “9999-[die Zeit]” an, da ich herausgefunden habe, wie man Min Stat benutzt. Entschuldigung, falls das deine Highscore-Position beeinflusst! Ich glaube nicht, dass ich Zugriff habe, alte Werte in dieser Tabelle zu aktualisieren.)

Kommentare

0/1000
sentenced4125 avatar

sentenced4125

Mar. 23, 2008

4
0

Easy to clear bricks out fast when you just keep chaning the direction of the ball to knock bricks out. I didn't even use the paddle for 95% of the game.

b0w5er avatar

b0w5er

Oct. 28, 2009

3
0

There needs to be more games with time control like this

deleongames avatar

deleongames

Mar. 27, 2008

2
0

Thanks for the comments!

RoninTenkai and Juze - what you are referring to are not bugs, they are the original collision rules as they behave from the Atari 2600 game, Super Breakout, skipping/diagonal/directional anomalies and all. :)

RoninTenkai avatar

RoninTenkai

Mar. 23, 2008

0
0

Nice concept, with the ability to reverse and fast forward. There are some bugs which a few have already pointed out like going through a tile. Overall a pretty neat game.

deleongames avatar

deleongames

Mar. 22, 2008

0
0

Both of the points you brought up are responded to in earlier posts, but I think they're now buried on another page. To reiterate:

"Clocks are a bit too round for that though."

Everything that wasn't in the 2600 game (text, clocks) is deliberately not styled to look like it was. And vice versa.
:)

"Kinda buggy detection of a hit"

Not a bug. The collision detection is designed to emulate the TIA single-line buffer sprite collision system, which from time to time exhibits these same anomolies. If you're referring to when it goes through several bricks at once, that's part of the design for Super Breakout, and has to do with a sign flag that flips on the ball after hitting the back wall, until it next touches the paddle.

Thanks for the feedback!