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So I played the game through. Here's what you need to know:
1. at the end of each level you can click the green "Check Mark" repeatedly for lots of gold. 2. the alien weapons are the best. 3. I thought the maxed out purple long-range weapons are the best you can buy. 4 the weapons you can build are never as strong as the ones you can buy. 5. regarding the lack of re-playablity of the levels... don't worry the game is too long, and everything will be maxed out by the middle of the game. 6. and because it all is maxed out by mid game, there is not point in playing. the end screen is boring, the game play never becomes challenging. It is in fact the exact same all the way through. there are never any Big Bosses. 7.One Star. 4 to 6 hours to play. Also, I am almost certain I got the "You Win" screen on the 2nd to last planet.
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It's good this game had a lot of map, too much repeatable boss skill, & not much things to upgrade made it booring when u even haven't reach lv 50.
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For some reason ... I'm unable to pick the left side reward upgrade? no matter which side I choose, i'm always given the right side reward upgrade. anybody else having this problem???
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Nice game but way too tidious gameplay and too restricting in upgrading my ship. After looking at the amount of levels I wonder how bored someone has to be to actually play through them all; I quit after about 10 or so.
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unless im just playing retarded this game gets unenjoyably hard around level 11. it seems like bosses 1-hit half your ship with one swipe
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I am not sure if it is a Bug or an actual feature of the game, but at the end of each level, when you get the green check in a box, each time you click this you get the reward. IF you can manage to click it a hundred times in the couple of seconds it is there, you will get gazillions of gold.
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Danger level 127: Alien Gun level 43: Price: 4232 Damage: 7497 Hp: 820470 Range:480 Reloading: 1.5 x 19. I think this is the strongest weapon available.
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3/5, there's spelling issues in various places, especially when it comes to your Riffle Guns, and your Inginers, and the ship moves far too slow. This is mostly a problem with the boss fights, as you can't evade a chainsaw attack, you can't move out of range of it. It feels really finicky in a lot of various aspects, even more so with upgrades. There were a few times where there were two upgrades, neither that I wanted, and I was still getting the lv 2 Riffle Gun upgrade that I had turned down more than 5 times. The ship is also far too large and cumbersome to make the game feel engaging. The waves of enemies also kind of feel like filler, almost irrelevant in comparison to the bosses. All of the actual flying and combat could be done by AI, for how simple it is. It could be a lot better, but it would need some core mechanic changes.
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Stuck on Neevabar (47). Every time I kill the boss, everything disappears and it's like I'm floating through space. Happened 4 times now.
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I keep losing ship slots by killing a boss after my collecter dies and the ship slot being out of range of the after boss magnet
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This is way too easy. All you have to do is buy two of the modules that fly in the alien ships.
Then it's smooth sailing
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The fixed upgrade chart is limited and the crystal drop for replaying a stage you cannot complete is too low limiting the options to change the ship to try different pattern even harder, a wrong choice can cost you to boecome blocked on some plaet for long time until you get enough crystal to upgrade a lot of ship pieces.
Add a really annoying way to buy, equip and sell pieces and we have a perfect way to make a possible hit a ragequit game.
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I have been maxed out for quite a while. My tips for everyone. 3 atom bombs for clearing waves. 2-3 support calls for the bosses. Cabin positioned at the bottom left so bosses don't 1hko you.
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ohh damn Cryokass is the last level :( i beat it > winning screen > game reset for me (no option to continue playing) :( Is there anything interesting in Ali-Qasiksi planet?
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I died but my supporting fighters finished of the boss. Mission complete, next planet, but I did not get to chose an upgrade =(
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Found a bug: I left the first level as I killed the boss and didn't get the "choose upgrade" screen but still passed the level, losing an upgrade in the process... The only way I found around this was to clear the game save.
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There is no way for me to beat danger 10 planets, the glaives are just so broken and I din't spec for Support call. Game over.
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Why the level 13 laser is worse than the level 12? It increase the damage, but decrease the fire rate so much that the dps is about 20% smaller
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game lags badly on build screen...
but at least you only use fuel when moving, no more "must quit boss just before winning because you ran out of fuel"!
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Too long with little to no difficulty increase. If it does increase to a point I can't complete a level, I have several thousand gems to upgrade and go back to grinding.
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it's annoying that the primary limitation on clearing away enemies is sometimes the wasted shots (because shots disappear when their target is gone). If they'd spread out their fire more, instead of always firing at the closest one, they'd clear away hordes of small guys MUCH better.
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Game kinda feels pretty lame once you figure out how the bosses work. your movement speed really inhibits you against them. Love the idea, but the execution here was a little dissapointing.
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sooo. anyone able to fill me in as to what each type of crystal upgrades what on the crafted weapons? would like to know b4 i start using em