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Am ready to give up on this game. Can't get past the boss on level 10, LC-UM. How the heck am I going to make it to level 161??? Any help on weapons and ship configuration would be appreciated. I've tried quite a few combinations already but can't beat the flying blades. Thanks.
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I lost an unlock spot because when the container blew at the boss, it went flying off into the far left corner. I can't get to it and the end magnet doesn't reach it.
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pretty fun, I like some of the additions over previous versions. I feel like with some more development, this game could be truely epic.
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Every level is just flying forward. Even the boss strat is limited to "fly right into it and hope your ship beats it".
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Are the devs even listening ? Will we ever see a fixed version ? It was all great in the beginning but once you get towards the end (unlock-wise, not gameplay-wise) everything starts bugging out. And for the boring part, you should be able to auto play stages. i'm like, mid-game, and i'm extremely bored i can't finish it.
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The magnet doesn't pick up everything at the end, which makes you lose out on a lot of crystals that you have gathered. The range also doesn't quite cover the entire screen. What's the point of it then?
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Game length is only impressive when matched with variety and depth. This game may have a long playing time, but it's a very short game, buggy, and with a terribly screwy upgrade system.
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Game feels unfinished. Every level is a vertical corridor the size of your ship. Bosses + Ship take up the entire screen so there's only one way to play: hold up until you ram into the boss. Bosses ignore shields, forcing you to structure your ship certain ways. Ran out of upgrades around Danger 30, now at Danger 70. Level 20 weapons all have 1.5 reload speed (except missile launcher), so I'm still using Level 12 lasers for point defense with their 0.13 reload speed. Level 11 Alien Weapon does 692 DPS, completely unmatched until much later in the game. If the numbers are right. Which they may not be as some items mysteriously acquire stats which make no sense. I have a L3 Support Call which has a range & damage stat. Player Crafted weapons are all terrible past Danger 20 or so, crippled by linear scaling damage & Speed crystals not decreasing reload time. The graphics are pretty nice. UI isn't awful. Has potential. I give it 2/5. Dev could get it up to 3 or 4 with some work.
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After trying Archyerinick multiple times and failing also going to further danger levels and completing them, Archyernick suddenly appeared completed, but without leveling up , which is pretty bad . Thought i'd let the devs know about that.
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@cyberjacques - You can get grabber upgrades that increase it's range, from completing levels. Maybe a later grabber would be able to fetch it.
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Tip: Never upgrade rockets, and you'll always have advanced tech. Guns can provide a tanky front that also shoots, while LV2+ lasers give you the range to attack the bosses from outside of their melee ranage.
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If you need money late game there is glitch that can get you A LOT of money. AFTER you unlocked all of the upgrades, you can click the green check mark at the end of the level until the ship disappears. You will get the money as many times as you click it. Enjoy this finding :)
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Super disappointing, once you get ~10 levels in and realize that it's basically impossible to keep your ship even CLOSE to upgraded properly. You're forced to grind levels starting VERY early on. There's never really a sense of advancement or progress because, as soon as you unlock a new weapon, by the time you can actually buy the damn thing, it's already basically obsolete. The "crafting" system is also horrendous and shows VERY clearly how little playtesting and balancing went into this game. ProTip: Don't even build any weapons until you have like 20 or so engineers; not even remotely worth it.
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In the Archyibr level one of my storage pods was destroyed and the construction pad I had gathered was flung off into a spot that made it uncollectable in future attempts.
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Weapons just changed there stats > fast firing low damage lasers went to massive damage but slow, same fpr newly purchased as well as already built in. At around threat level 22 > 23
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using highest level protoshield and game freezes/nearly crashes once it is out out hitpoints part time through the level. and would be nice to see an explanation of shield and protoshield differences
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sometimes, at the boss, the items get tossed into the top left corner and are therefore lost. Kinda annoying when it is a pod or a scientist. And when I beat the boss, I can click multiple times on the check button, it gives me money everytime (bug?)
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so the game is impossible on danger level 7 with my upgrade path, and no way to reset it. making your game impossible isn't really fun you know
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I had to restart my browser and noticed that my level 9 riffle gun went from 5 damage down to 2 with a range of 165 while my level 7 riffle gun now has 3 damage with a range of 195.
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Are there any new upgrades past danger lvl 50? So far I have even nothing to upgrade and each lvl is pure idling while holding "w" key
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I noticed something, rifle and custom rifle are both near useless in both early and endgame, mostly because in early game laser can easily do the job, endgame the laser is a LOT better because of bullet speed and fire rate combined outclasses the rifles. In endgame you want higher amount of targets possible to kill per second and with 4-6 lasers the cannon type weapons (laser,alien and rifle) reach the limit of kills per second (their bullets disappear after killing the target wasting your shots!!!). At endgame the only one that can increase the amount of kills per second is missile because it reacquires targets when it's previous targets perish.
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Well, the game starts with a nice concept. You fly around, kill aliens, get new weapons and equipment and kill more aliens, upgrade, kill even more aliens. That is the concept of many games. But then? Except from the little more challenging moment around danger 11, there is nothing. Aliens and weapons are always variants of the same prototypes. And balancing is terrible. You'll soon find yourself just sitting there putting a finger or somthing else on the up-button of your keyboard, and ... BORING!
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Was a 5 changed to a 3, gets super grindy around lvl 50, bad or no explanations of some weapons or features. no where near enough crystals and way to repetitive.
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I really wish that the upgrade selector just had one checkbox and gave you the upgrade you'd selected. I can't tell you how many times I've clicked the upgrade I wanted and then hit the wrong checkbox.
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cheat kind of:
have 2 -2star support and any boss will not stand for more then 3 second
use them on boss only as you can only use them onece
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Often the end game "magnet" will not reclaim all of my loot after a win against a boss. In this way I have lost numerous boxes, crystals, etc. They are not awarded later.