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After unlocking everything the game becomes incredibly boring. Still half the planets to go, if I want to waste my time I'll do it with something more fun.
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I'm playing again because unlocking is fun even if gameplay is repetitive. Remote support is horribly game breaking. Level 3 annihilates the boss.
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i thought this game was great till i got completely stuck on ten.. ten really? my problem is it didn't tell you what everything did so i only upgraded one i knew for sure what they did and now there is no possible way for me to pass the lvl i am at... i have all the gems on every lvl i can do so i even removed all the grabbers and still nothing.. to bad.. could have been a great game
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Well nice, i found an expensive bug ... when escaping from an boss because your ships is heavy damaged and most of your collectors are destoyed (crystals are lieng around) and your support call or still traveling bullets kill the boss the level counted as solved but your collected stuff is lost ...
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grabbers' max level is 3?? i'm at danger 65 and i have to go with 6 grabbers to collect all resources, how many grabbers i should equip for latter areas?
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In addition to previous tips, once you get shield tech up to around lvl 8 (100 range), you can defend the front row of the ship from ranged attacks with 3 shields on the 2nd row.
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Tips to not get stuck at Danger 10:
1. Get Support Call 1 and 2 asap, 3x Support Call 2 is a monster.
2. If in doubt, pick combat upgrades over grabber and fuel.
3. If in doubt, never upgrade missile launcher & upgrade rifle when you can.
4. You'll quickly get to the point where you only need 1 fuel, put it at the back where it's safest (with the cockpit).
5. 24-36 collect (4-6 lvl1 grabbers) should be enough, you can always sell them to fortify the ship.
6. Shields suck to start with, as the range is small and they don't prevent boss melee attacks.
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Since Danger 12 to 24 meanwhile i would not really survive some bosses, so i just have Lvl 3 Support calls x3 ... they wipe out every boss in seconds.
Sugesstion : 1. Have a smaller ship, 1/2 of full size is more than enough. ----
2.Dont give bosses weapons which destroy most of parts one/two shot... so there is no other tactical choice than rushing into the bosses... For example this shuriken canon... rips my ship in pieces in seconds.. so only way is rushing into the boss, because the canon cant shoot to the top.
3. Give them Shields, weapons, fighters, Big spawning ships, making the fight more intresting, but also have their weapons not ignoring our shields -.-
4. Reduce special stuff dmg ^^.
5. More crystals, needed.
6. Give us option to upgrade existent weapons.
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range of second boss is far beyond range of my weapons ... so first try to fight was lost before even started ... so GAME OVER
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I'll say it again, autoaim is always vastly inferior to manual aiming.
No, 4 turrets do not need to shoot the same enemy when a single shot will suffice.
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found a backdoor , after finishing mission press rapidly the affirmation button so fast u can, gold multiplier will depend on clicks u manage to score in those 2-3seconds
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This game is brutally unfinished. What is a ProtoShield? What is the deal with those things that attach themselves to an item and then blows up? Can you defend against them? Why do you just drive forward mindlessly? Why is everything misspelled? Why do the instructions say "In the game" and then there are no instructions in the game? Why are the bosses so stupid? I can barely even fit on the screen with them and just hammer all the support calls and see who dies first.
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This game is dull as hell. after danger level 20 or so the game doesn't change at all. im up to danger 30 without having upgraded AT ALL from my danger 20 ship. As long as you have a solid combination of shields, damage (riffe guns/alien/homemade) and point defense lasers, just add 2x level 2 nukes and 6x support2s and every level is easymode.
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Why is it that when i choose an upgrade after a battle, about 50 percent of the time the oposite of what i chose is what is actually upgraded
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I really wanted to enjoy this game, as I'm quite a fan of your previous titles. Unfortunately, it seems that you've gone in the wrong direction. We don't want linear, limiting upgrade paths, and (to borrow from CodeGuy), flying an office building through space is not fun. Your graphics, however, are very nice!
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Mix the limited space of Motherload the upgrades too the choice function and make it hard as ***** you got yerself a game that is 4.5/5stars
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its tricky to findout which tricks you should use should I use my v2 lasers and 2 grabbers and 3 fuels or should I do a suicide run with 2 tanks all guns
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The only way to defeat the boss (why is the screen so small; I have to fly up *against* the thing before it "wakes up"!?) seems to be having a bunch of Support Calls... but using those feels like cheating since they are so insanely overpowered (in part because you can spawn multiple at a time) every boss just dies in seconds.
Is it just me, or is this game starving us for cash; I have open slots in my ship because I can't afford buying additional items... :( Usually I'd just grind some extra funding, but if you thought levels drop little cash on the first run, try subsequent runs, when they get really frugal (needing almost a dozen runs to get a single weapon gets a little too repetitive for my taste).
The above criticism notwithstanding: this game has a ton of potential (but also a lot of room for improvement)!
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This game is actually horrible. How is it rated this highly?
Gameplay is straightforward. Fly forward slowly and watch your auto cannons shoot. Get to the claw monster at the end and watch him claw at your auto cannons. Grind till your auto cannons are more powerful. Repeat 70 times. Game over, you win.
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I like home most of the bosses have attacks that go all the way through your ship, damaging everything. Yep. Totally fair. Can sooo defend against that beyond slapping as many guns as possible to your ship...