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once you get all upgrades (around danger level 53 or so) you can spam the check box at the end of a level for multiple cash rewards. Enjoy this bug while you can!!!
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It would be great if you're allowed to choose where you want the upgrade slot to go. It's not like this happens in real life, I mean people don't give you a TV for your birthday and then mount it up side down on your roof without you saying anything.
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I wish i could upgrade the magnet on the space station that comes after the boss....im really tired of it leaving crystals behind.
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so everytime i get killed by a chainsaw boss adobe freezes and i have to refresh. after refreshing my lasers have different stats....WTF IS GOING ON!!
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Yeah, there are no instructions in the game. There's nothing to tell us when a level has actually been cleared, unless your telepathic. And once again, really really bad translation into English. 2/5 Nice try, better luck next time.
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I don't care if I can buy a brand new rocket launcher. I wont buy it until I can afford two and keep my spaceship symmetrical!!!
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it would be nice if you could choose where the extra hanger slot goes.
also 4 seconds of hi speed scrolling to get to 1 end to the other
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Unbalanced simply because you can't upgrade the cabin hp at all. When I fight the boss it always starts with lag, and I pray the triple chainsaw will not 1-shot my cabin.
But besides that, the game has too many empty levels, just that makes the game very flawed. Might as well end it on an easier difficulty since all we get is just damage, damage and damage.
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I wish there were a way to directly upgrade components, rather than having to sell the old ones and purchase all-new ones.
It seems like it would be easier to just upgrade for three crystals instead of selling the old one for four and buying a new one for seven.
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The problem you will experience on high lvl danger - the boss activates when your ship is already half-body inside it. Then it just simply destroys ship from inside.
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130+ levels? really? after about 25 you have fully built your platform and the each level is the same as the last just a litter harder. How am i supposed to remain interested for over 100 more levels of more of the same?
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It seems quite long and repetitive, and fairly grindy.
Also, the nuke seems quite pathetic, only blowing up things in a small radius around it, and the shields seem useless. They seem to let all the boss projectiles through.
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Cont'd:
4. Vastly improve the custom weapon build option. Make weapons customizable and of differing types. In fact, the end game weapons should be the custom weapons: make it to where the pre-fab weapons hit a ceiling but are still good enough to barely beat the game). Eliminate the crystal system and, instead, make it a money system. Make it more expensive the more attributes you put into a certain category.
5. Greatly overhaul the bosses. Add skill to boss fights. Remove the ability for bosses to wipe out your ship equipment. Make it to where players can dodge attacks and gunfire by memorizing patterns and looking for "about to attack" behaviors form the bosses. Those elements are slightly there, already...but not matured.
The lengthy game (too many levels) is not a problem as long as there is some sort of variety to the game and a continued "upgrade" pace.
Still loved this game. Thanks for it!
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Got to Danger (level) 54 before I got bored.
Here are ways to improve the game:
1. Create clear and customizable upgrade paths that will max out slightly before the last level for those who like to hit all the planets (in other words, reward players for being completionists but also make the game have a quick path for impatient players).
2. Increase the amount of money that can be earned. Combined with #1, players should have quite a bit of things to upgrade. The money should flow in fast enough to where a player can have the latest and greatest weapon but not fill the whole ship with it.
3. To add to #2, allow players to grind old levels to earn more "in-game-currency." This rewards players who put in the time to grind. So if players want to max out all available slots with the latest weapon upgrade, let them grind 5 previous levels to do so.
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Pretty fun game like the previous Galaxy Siege. But there is one annoying thing that I must complain about at the moment, which is that if the boss die at the same time you die, the stage is completed but you lose both whatever the loot grabbers might have catch (if they get destroyed and this happen a lot depending on the boss) as well as the end of stage upgrade. Hopefully you can and will fix that.
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It took me until danger level 66, but I found a bug. Short on cash? After you kill the boss of any level you must click the check mark to continue. If you click it more than once you gain the reward money more than once. Game = Broken. Your welcome. (It's possible that you don't receive the bonus money until you have all upgrades. I'm not 100% sure).
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Dying right before boss dies makes you lose and upgrade, but dying at exactly the same time breaks the game. It won't go back, just shows the screen where the boss died and the bosses body. I just had to reload the game.
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Don't use rockets: Front all Rifle, 2nd all Alien, 3 Supports, 2 Bombs, 5 Grabber, 1 Duel, 1 Lifepod (last row outside), Rest Laser so far good for Level 100
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Was enjoying this game until I hit level 20 planets and it all just got dull and repetitive. Due to all the bosses having ridiculously long range two hit kill melee attacks the best solution becomes to just create a custom gun with maxed out damage and speed but no range. Put it and the cockpit right at the front, ram the boss and let it alone kill the core whilst everything else invariably gets scythed to death. Weapons right at the front of the ship are immune to most of the attacks and pretty much the only way of avoiding the scythe. Having discovered that every level just became about pressing forward and waiting for it to end. Can't be bothered to do that over and over again for the next however many hundred levels there are. Unlike the previous games fuel is barely an issue and shields basically give you invulnerability against waves but serve almost no point against bosses.
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im saddened by the fact that at a certain point weapons lose all the speed they had in favor of damage. doing stupid amounts of damage to one target doesn't help when there are 50 enemies rushing you
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After spending half a day idling this game, here's my view of it:
1) Quality is better than quantity. Hundreds of boring levels, that sucks
2) Weapon balancing seems to be nonexistent. Especially homemade guns lack scaling. I'm already some 20 levels past all upgrades, and I can make homemade gun level 37 doing whopping 38 damage. Level 20 laser does 340.
3) Boss difficulty is quite wrong too. Those that swipe long arms or shoot the penetrating glaives can wipe you out immediately if you don't place your cabin out of their reach, but all others are really piss-weak.
4) Support call is OP for killing bosses
5) Homemade guns suck in principle too. Why can't our bloody engineers do homemade guns of specific types?
All in all, this game has a good potential but absolutely isn't using it.
2/5 for me.
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Could be a great game, but lack of money throughout makes it nothing but a grind-fest. When I know I can't use the latest tech for at least 10 more levels (when it's already far outdated), the fun factor is lost. Make all enemies drop AT LEAST one coin.
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Game is really fun. Upgrade lasers first. Once you get support calls, the game gets really simple, frankly. Combined with shields, you just annihilate every boss.
Notably, it is possible to die and win at the same time, which prevents you from getting the upgrade.
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wow okay so the game freezes while i'm choosing between the 2 ship pieces, i refresh the page, and it shows the level is completed but i check the shop and neither the the ship pieces i could have chosen are not there, please fix this, now i don't have my level 6 laser
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Max levels. Weapons:20 Shields: 10 Fuel: 10 Support: 3 Bomb: 2 Grabber: 3 Repair: 1 ---- I am on danger level 35. These seem to be the level caps for each part.
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After several hours: Boring. Really really boring. Once you get tier 2 support call, any difficulty is gone. From then on, you'll just be short of cash so you will not replace guns after every upgrade, but you will not have to.
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Would like more information on some items in game. For example, what does a Protoshield do? What are the max level of each weapon? A list of all items and levels in the game would be nice.
Overall a fun game, but became too easy after I could buy support call. I now have support call x3 and save them for the boss. Bosses melt now, I haven't lost a boss fight since buying them.
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More suggestions for improve : Death event of boss is too long and should be skippable by left mouse click, current $ upgrade is completely useless and should give more. (e.g. 1 ultracoin for $1.99 package, 3 for $3.99, 7 for $7.99. Ultracoin upgrade: Shielded Cabin: Add the function and HP of Shield to Cabin, effects auto-scale with shield upgrade. Protoshielded Cabin: unlocked upon purchase the shielded cabin, better version by using protoshield. Same things goes to Grabber and Fuel Tank. Supergrabber: instant upgrade grabber lvl5 with 5 grabbing ships and 100 HP/Capacity. Alien Arms dealer: Alien gun purchasable. Superhomemade: doubled the effect of Crystals, quadrupled for Price and HP rise.)
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Riffle gun lvl9 went crazy ! reload : 0.12999999999999999999999.. Oh, also died while beating the boss on an area with a weapon socket upgrade, the planet is now considered beaten and I can't access anymore, but didn't actually get any reward...
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i think i broke it....it is showing a zoomed out planet and coral reef looking thing.... while the stars in the background slowly move