Nirvana Pilot Yume Promo

Nirvana Pilot Yume Promo

von Dev9K
Fehler melden
Spiel melden
Top
Epic Battle Fantasy 4
Top
Incremancer
Top
UnpuzzleX
Top
The Enchanted Cave 2
Top
Epic Battle Fantasy 5
Top
Retro Bowl
Top
Learn to Fly 3
Top
Bloons TD 5
Top
Escape Game - Computer Office Escape
Top
Fleeing the Complex
Top
Bloons Monkey City
Top
Kingdom Rush Frontiers
Top
Bit Heroes
Top
The King's League: Odyssey
Top
Swords and Souls
Top
SAS: Zombie Assault 4
Top
Kingdom Rush
🔥 Trends
NGU IDLE
Top
Mutilate-a-Doll 2
Top
Learn to Fly 2
Loading ad...

Nirvana Pilot Yume Promo

Bewertung:
3.0
Veröffentlicht: September 03, 2017
Zuletzt aktualisiert: October 21, 2017
Entwickler: Dev9K

Tags für Nirvana Pilot Yume Promo

Beschreibung

Ein Racing-, Synthwave-Visual-Novel-Abenteuer, stark inspiriert vom Anime der 80er. Nirvana Pilot Yume ist eine Geschichte der Wiedergutmachung: Gewinne deinen Platz unter den besten Piloten von Alba Proxima zurück und finde die verlorene Liebe! Meistere die unglaubliche Geschwindigkeit des Ultra-Engines zu einem pulsierenden Retro-Soundtrack und triff Entscheidungen während der Story-Events zwischen den Rennen.

Spielanleitung

Visual-Novel-Steuerung: Maus. Rennsteuerung: A: links. D: rechts. S: bremsen. LEERTASTE: springen

Kommentare

0/1000
zordax avatar

zordax

Sep. 04, 2017

2
0

Great game. Nice story (I got after one minute) and nice visuals. Only con : tooooooo short.

Dev9K
Dev9K Entwickler

Thank you Zordax! This is just a preview of the game, which will be muuuch longer :) Stay tuned for news!

hercludes avatar

hercludes

Sep. 04, 2017

2
0

I'm going to put emphasis on critique as this isn't a complete product. Half of the game is spent loading. The ship controls are very slidy and the jumping is unresponsive after you have landed. You haven't shown any fun gameplay mechanics, the obstacles are all rectangles, and there's nothing visually interesting about the levels. I imagine since this is a visual novel, if you were to put emphasis on making the levels visually interesting then it might do better. Personally, if the environment were crafted from procedural raymarched signed distance fields, this would make me much more interested in this product. Good luck nonetheless.

Dev9K
Dev9K Entwickler

Hi! Thanks a lot for your feedback, critiques are very useful for us to work on weak spots :) In terms of mechanics, we are working on moving obstacles, explosive track areas and flickering areas. What do you think about it? And what addition would you like to see? Regarding the jump, the idea is that you can't jump continuously, otherwise you could just jump-fly over holes. How would you improve that? Maybe an animation of the ship bouncing when landing? Thanks!

petesahooligan avatar

petesahooligan

Sep. 05, 2017

1
0

I would love to see more developmental attention put to the level and gameplay action. The racing activity is the core of the game. While I like the dialog, there's too much of it and it seems irrelevant to the gameplay. Tying these two together might improve this... perhaps the track design reflecting your dialog choices. More importantly, there should be more interactions with the racing portion of the game.

Dev9K
Dev9K Entwickler

Hi, thank you for your comment! We plan to put more emphasis on the Nirvana Sinc mechanic: during the story events you'll have more choices that have an effect on it. This will impact straight on the races making them more difficult or less difficult. What do you think about it? Do you have other suggestions?

ded_banzai avatar

ded_banzai

Sep. 04, 2017

1
0

The start was great, but the laggy controls kill it all...

Dev9K
Dev9K Entwickler

Hi! I'm sorry about the trouble with the controls. Can you please elaborate more on what was the issue and how you would propose to improve it? Thanks!

KaisarDragon avatar

KaisarDragon

Oct. 24, 2017

0
0

If you are going for visual novel, you'll need to work on that writing. The exposition was sudden and jarring. This is ignoring grammar, sentence structure, etc. You dumped a lot of info in a little amount of time. What we didn't get was how our character was supposedly the best. From the journalist, all we saw is our failure and how we never properly trained. If it had been 10 years of inactivity after a fatal accident, why the hell would Yume want the character as an Eye? The gameplay I assume will be polished over time. If you want people to care about these races you'll need to work on that story. I know people are telling you gameplay is the key ingredient, but you only need to cinch that once. The linking story is what you are presenting. I want to know why I am racing.

Bat Ws Ball
Bouncy Soccer
KJB Billiards
Gig Racer
Tug - of - War Indian style (Hath Ka Kamal)
Captain Braidy's Return to the Bigtop!
Krazy Kar 2
Gecko Skateboarding
GameGecko Snowboarding
The Speed of cars version 1.0 multijugador