Resurrection: Genesis

Resurrection: Genesis

von diablopastor
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Resurrection: Genesis

Bewertung:
2.7
Veröffentlicht: August 03, 2012
Zuletzt aktualisiert: August 03, 2012
Entwickler: diablopastor

Tags für Resurrection: Genesis

Beschreibung

Das Spielerlebnis ist eine Mischung aus Abenteuer, Plattform und Puzzle. Obwohl einige Einflüsse erkennbar sind, hat das Spiel eine sehr eigene, düstere Atmosphäre und bewahrt seine Identität und starke Persönlichkeit, die es zu einem einzigartigen Erlebnis machen. Das Spiel ist schnell, präzise und einfach zu spielen, verlangt dem Spieler aber einiges ab. Man muss sich an die Tastensteuerung und die Physik der Hauptfigur gewöhnen, um das Spiel voll zu genießen.

Spielanleitung

Pfeiltasten – Bewegen. S – Springen. Sehr einfach.

Kommentare

0/1000
diablopastor avatar

diablopastor

Aug. 04, 2012

1
0

At first it was space, but the key is too big and not have the same precision that the standard keys.

On the other hand, the game was going to have button to shoot, "A", but in the end I left pair a sequel, if the game like it.

CDW151 avatar

CDW151

Aug. 03, 2012

1
0

This game is a real challenge which in this case is both good and bad, it realy gives you something to work towards but at the same time it is just a little too hard when it comes to the very precise jumps and the twin claw thing is impossible to do first try unless you are lucky or work out what its tells are and im sorry but I have to say that making S the jump button is more than just a little annoying (I think that about a quarter of my 500 odd deaths were caused by my pressing the up or W key out of habit rather than S) but the artwork is good and the challenge it provides has kept me playing until my fingers were too sore to continue playing so i have given this 4/5

Drdray77 avatar

Drdray77

Aug. 03, 2012

1
1

Why, of all buttons, is S for jump? So random!

diablopastor
diablopastor Entwickler

At first it was space, but the key is too big and not have the same precision that the standard keys. On the other hand, the game was going to have button to shoot, "A", but in the end I left pair a sequel, if the game like it.

jiffypop09 avatar

jiffypop09

Aug. 03, 2012

0
0

The tutorial is the hardest part. What I suggest is to space out the obstacles so you have time to process them. Put the background in the tutorial so people can know that there's good art from the beginning. Last of all is to put a more slick roll animation.

mobsie666 avatar

mobsie666

Aug. 03, 2012

0
0

In the immortal words of Y&T... Falling... I keep falling.....