Idle Dungeon
von dix1mm
Idle Dungeon
Tags für Idle Dungeon
Beschreibung
Es ist mein erstes Spiel und ich hoffe, es gefällt dir. Ziel des Spiels ist es, immer stärkere Monster zu besiegen. In den ersten Leveln kannst du mit Klick-Attacken Monster töten, später wird diese Methode aber weniger effektiv. Nach jedem besiegten Monster kannst du mit den Pfeilen das Monster- oder Dungeon-Level erhöhen. Kritische Treffer wirken multiplikativ mit Mehrfachangriffen. Rüstung wird nach Verteidigung und Block berechnet. Upgrades werden alle 5 Level bis Level 65 freigeschaltet.
Spielanleitung
Besiege Monster, um Erfahrung und Gold zu erhalten. Nutze Erfahrung, um Bonus auf deine Werte zu kaufen, und Gold, um Multiplikatoren zu erwerben. Verwende die Pfeile, um das Monster- oder Dungeon-Level zu ändern.
Entwickler-Updates
Added new skill “Power Click” for high levels (increase click dmg for % of idle dmg). If skill active, every click cost mana. Clicks now use “Deadly Strike” and “Quick Strike” skills. There is no cap on new skill, but be careful – mana cost grows very quickly (1.6 mult). You can’t upgrade “Power Click” if max mana < next lvl skill mana cost.
Kommentare
rikiz
Apr. 05, 2015
I just love how new things pop up after a while. When i though nothing new can show up, you surprise me with Masteries. :) Keep a good work, polish this game, since it looks very promissing. :)
Go4theQ
Apr. 18, 2015
I Like the game so far but I still am in need of a late game :D I'm at level 109 and leveling gets soooo slow and progressing does take so long ~.~ I'm aching for a reset or another aspect of the game.
Keep up the good work :)
P5ych0k1ll
Apr. 04, 2015
You killed off click damage very early.
rikiz
Apr. 05, 2015
To the guy talking about dodge. I party agree with you. Also other stuff looks useless too, for example Mp. I have 8.12k, it doesn't get down lower than 8k and i have regen of 150. And i still can upgrade it much further. So looks like it needs ether more magic or other kind of balancing so it would become more usefull. Late game is a bit more boring. So something "new" appearing would be really nice. And yes, make game not so predictable. :) Add more stuff to weapons and armors, for example better add new items to buy, but make them enchantable, upgradable, add different stats on them with gems maybe which would drop from rare unique monsters who has 1% appear rate or something like that. Maybe for masteries add different field called "training" and make that place to increase masteries somehow, with extra activities. Character window is a bit messy until you don't get used to it. So maybe separate numbers and names. Thats all my insight so far (reached 7 lvl dungeon).
xwintx
Apr. 04, 2015
Wow, 1k gold for a club. Wonder what it made of