The Iskirran's Last Stand

The Iskirran's Last Stand

von drummerjeff
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The Iskirran's Last Stand

Bewertung:
2.4
Veröffentlicht: September 13, 2012
Zuletzt aktualisiert: October 20, 2012
Entwickler: drummerjeff

Tags für The Iskirran's Last Stand

Beschreibung

Ein Verteidigungsspiel, bei dem du deine Kämpfer über das Schlachtfeld bewegst, um den Feind zu besiegen. Bitte gib Bescheid, falls du Fehler entdeckst.

Spielanleitung

Ziehe deine Kämpfer mit der Maus aufs Schlachtfeld. Bewege sie, um sie in Reichweite des Feindes zu bringen und sie heilen zu lassen

Kommentare

0/1000
Chubawuba avatar

Chubawuba

Sep. 13, 2012

2
0

Way too complicated. Farmers get blocked by soldiers, which limits strategic placement. And enemy spams from the beginning.

drummerjeff
drummerjeff Entwickler

Thanks for the comment Chubawuba, do you think if I made a video tutorial it would make it more clear? When you develop a game you lose sight of how to explain it because you created it...so I will admit..I am not the happiest with the directions..I really love tower defense games, but the one thing that always bugged me was when you could have so many characters in the same spot overlapping each other..so that's why I made it so that if a character is in a spot, another one can't be there

shadoweaver123 avatar

shadoweaver123

Sep. 29, 2012

1
0

when you pause , is the entire enemy army supposed to gather then attack at ounce when you press play? if not, then its a bug

shadoweaver123 avatar

shadoweaver123

Sep. 29, 2012

1
0

very good game. I would like a survival mode though, and also being able to upgrade the farmers walk speed

Cylar avatar

Cylar

Sep. 20, 2012

1
0

its a little easy after buying some energy updates and upgrading the cheapest warrior. but 5/5 for the idea

Suuljin avatar

Suuljin

Sep. 13, 2012

1
0

Bug: the last enemy sorcerer of wave 5 in level 2 wouldn't move and can't be damaged, so the stage couldn't be finished.

drummerjeff
drummerjeff Entwickler

thanks for commenting suuljin....hmm, were you standing in front of him? I made it so if your fighters were at the border the enemy sorcerers would attack them at a distance...and if they are attacking they wont move(I explain this on the last page of tutorial)..but if that is annoying, it is an easy change(I wasn't sure I liked that or didn't like it--just thought it added another element to the game so you wouldn't leave all your fighters at the edge)