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Momentum Missile Mayhem 2
von dz2001
Momentum Missile Mayhem 2
Tags für Momentum Missile Mayhem 2
Beschreibung
While I was working on the first MMM I had a lot of ideas but I was not sure whether the game would be successful and popular. I did not have enough motivation to spend much time on it. Well I must say it became a lot more popular than I expected, so thanks to all of you who appreciated the game so much here is MMM2. I've implemented all the features I had in mind while developing the previous game. Thats why I prefer to call MMM: Ultimate Edition, rather than MMM2, this is what MMM was supposed to look like.
Kommentare
csdani84
Jan. 21, 2012
You should definitely make it possible either to reassign skill points or at least to gain some experience in lost battles, too. In case the player spent the skill points wrong, he has to start all over again.
Meatpie_SS
Jan. 21, 2012
I shouldn't have to set the position of my catapult every time I retry. The energy ball launching control system is a bit fiddly (why do I have to put my mouse over the catapult at all?) Power-ups are way too random, a lucky power-up can make an otherwise tough level very easy. The difficulty curve seems way off, some levels are much harder than the ones that follow them, and some seem to depend on luck too much (struggling with level 20 right now). The nature of the collisions and bounces mean that many levels where you need to avoid collisions or destroy everything can be lost simply because of bad luck.
There's a nice idea here, and things I want to like about this game, but it's a tough one to love....
carmello
Oct. 30, 2011
Wish there was a pause button
Kublai_Khan
Apr. 09, 2010
also its extremely annoying when some important vehicle gets thrown past you at 200mph and you lose
LuciusXR
Jan. 21, 2012
"...Cant get better than 25fps in browser version..."
Im getting 31 to 35 fps by the game's count :o