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Does it really have to connect to server every 30 seconds? And pause the game each time? Thats really getting on my nerves.
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I wish that you could put up trades for items for less than their value. I also think it's foolish that you have to pay to trade on the world.
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It's really hard to arrange your shop when it's full of furniture. Perhaps add some kind of furniture storage to make arranging easier?
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I'd like to see a faster progression when it comes to acquiring workers, along with a higher cap. I get that the idea is to force you to specialize, but as it stands, I keep having to turn people away on the low-level things because my shopkeeper is the only one who makes them.
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It's really a pain in the butt to have people constantly asking you for things you can't make AND nobody ever sells it to you. I think that needs fixing...
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I'd like to see the current resources during the town screen, so I can tell when I have enough to make it through the next day.
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So far, this is a wonderful improvement to the previous game. The ability to improve your shop during the night, when you'd usually not be able to do anything, is a nice touch. The only things I really want to see come back is the ability to haggle prices, like you could in the first game.
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You guys need to re-add shopkeeper skillpoints. That was one of the more entertianing things about the first was the fact that you could upgrade your shopkeeper too.
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Should atleast get some gold back when you delete items, or be able to store your items somewhere having to pay gold or tokens for more storage spots.
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I like it! it much more simple than the previous game. My only suggestion is to have a little more variety when making a Character.
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When trying to buy tokens the 200 option actually requires 250. this puts it just over my budget(not really the point). Anyway please update the priceing
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Can you add what the difference in upgrades are. As far as i can tell, i am upgrading things and they dont do anything. Fern lv1 gives +5 shop appeal, and so does lv2
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for people who dont understand the mechanics of the game: Dont learn recipes you dont plan on making all the time. Once you learn a recipe customers will start asking for it. Choose your path and stick to it. Straying from it will only cause you more heartache in the long run.
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everything seems to work pretty well all together, the demand for items/the limits on who can build what is a little frustrating, espicaly with the limit of workers you can have early on, but i can understand it from a 'pay to play' perspective, the one thing that becomes overwhelming is that because your main shopkeep is the one that services EVERYONES needs the demand on what they can make is usually higher then the rate they can build, and because she has lower end items they sell for pretty cheap
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The demand for iron bracers needs to be fixed. I have had 3 customers in a row asking for it when i have plenty of other things they could buy.
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Very easy to start, surprising amount of depth. Would love to see a way to remove inactive players from your city though. Perhaps have the highest contributing player of a city be the Mayor? Then with Mayoral approval, and a few votes from city members, to allow inactives to be evicted?
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I don't like the you have to use real money to get coupons to use the world market. Add a tariff option or something else.
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I really enjoyed the game however I haven't been able to play ever since the screen started going grey almost immediately. I'm not entirely sure what it's doing or whether it's a browser issue, but this may be worth looking into.
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I love this game nstead of nihts you are limited on resources like in real life, it is much more cwowded in your shop bu it is a big improvement. You get put in yourn own guild and pvp will come out soon! I can't wait
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AzureAngel, it's not really a glitch, rather an oversight.
Resources recharge in real time, and clicking on the bin(Or entering any menu really) will pause the rest of the game.
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Dont know if this is intended, But when you click on your resource bin the timer stops for the day, but the resource still counts up. So basically you can "cheat" by just clicking on a resource bin, waiting till its full and then continue crafting stuff without losing daylight.
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Maybe implement a upgradeable amount of players that can inhabit the towns. Like the resource amounts but with each level adding a slot for a player.
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I was in the middle of customizing my avatar when I clicked the X to close the palette for Eye Color and the game started without letting me finish. How do you delete your character to start over?
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I think that most of the real-time is good. The materials isn't going to go well for you guys, but at the least the time isn't very long and there are community-wide upgrades to the time of the replenishing.
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Another good game wasted because you have to pay real money to get anywhere. Dislike this comment. I don't care. You know I'm right.
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Is there a way to restart the game or to change character appearance? I didn't notice the makeup color couldn't change at first and it clashes with the other colors I picked.
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After putting some time into this, I definitely think it is an improvement to the first game. Not having to stop playing because of the day limits is amazing, though I'm still not sure how I like the resources refilling in real time :/
Maybe being able to buy them instantly would help.
The amount of upgrades available is cool, as well as city contributions.
I dislike that everything is a set price now... No haggling, no thinking about whether it is a good idea to accept or refuse offers, it made you think more.
I don't know all in all a great sequel :)
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xandramas: There will be no reset, if that's your concern.
iggy: No day limit, but probably resource limit (real time depending).
honeyslayer: only with tokens. but just do something else for a few mins and you will have enough to carry on.
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I'd like to be able to buy materials with gold like in the first one, I hate waiting. Also I have to say that you made a good use of the multiplayer features.
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I love it! Instead of bombarding you with items you won't be able to create, the game eases you in a bit. Hope it doesn't have day limit like the first.