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rating it 4/5, for these reasons:
1. TOO SLOW REFILL RATE!!!(fix this and it's 4.5/5)
2. I liked to haggle in the prev version, now that not only you have a better multilayer, you could do a live hagge fo ritems in auction, and also keep the old haggle system with the in-game cutomers
3. Kinda annoying that if some people aren't contibuting, or have stopped playing, that you can't kick them out of town, unless it's a private town. Maybe a mayor, that could invite, kick, and maybe even sponsor successful players?
4. i also liked that as you lvled up, theitem creation rate went up as well, don;t want to have to wait the same amount of time for a lvl 1 item as i would have to do for a highr tier item.
Fix these, and i would gladly suppot this gme, even with some kreds!!!(and i'm cheap with those)
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Is being a pain the way i got to turn ppl away cause i dont have the person that make it. When i finally hired one they keep asking things of another worker and the suggestion dont fulfill their request or when i got the person i have to lvl up him a bit, and im losing time and money cause it only have 1 thing to make after buying him for 10,000 really???. Improving how fast they make things would help a lot. Cause it takes too much time making one thing, on the fisrt game u got 3 options:paying real money, the happiness of the person and that to more lvl more fast it makes old things and new things. A more faster creation XD. Last thing is that is nice that one can get the second worker at lvl 10 but adquiring next at lvl 40 is way too much for free players like me. Unless u pay, ur darn to fail. The first one on this matter was better.
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Shouldn't the Main shopkeeper be able to make the Oak staffs needed for the Druid? MS seems to make all base items for everyone else.
LOVE this game. Thank you so much for making a sequel!
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Pleas Make it so that when I try playing it IT ACTUALY PLAYS. I Would suggest Making sure it works with ALL browsers.
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Dear lord, stop coming into my shop and asking for stuff that I clearly dont have. If I didn't have it the first 5 times, what makes you think Ill have it today.
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I would like to see each resource container having separate counters for actual resources. Just seems weird how I can have two herb stands and one herb in each and be unable to create something that requires two herbs total.
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Also I should beable to cross train my other workers in things they are familiar with. Like I should beable to teach my druid how to make healing herbs and my black smith how to create spears. They just wont be as fast at making them at first. This would make it so if 2 people come in and want something i can do that. Just make it like a research.
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Something this games needs is that all items requires less time to make the more you make them! Just like in real life. As you do something a bunch you get faster at doing it. It would solve all the issues with making low level stuff. You wouldnt need an extra day to just craft. You would just be proficient at making them.
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Players should have 1 day a week (or something like that) just to create items without buyers coming in. The rate at people buy and the rate which you create at is impossible to maintain in a balanced state. This would fix that problem...
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I'd like to be able to be able to have a tab to see what level adventurers you have available. Would be nice when you are getting ready to do a quests if you could check and see if there is a higher or lower level on that might stop by and be a better fit for it.
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Come on. It's one thing to ask for things that can be got to by researching, but having them ask for things from people who don't even work in my shop?! All they have to do is look around to see I don't have an armorer on staff. That I can't have anyone make that.
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I really love this game but I would like to have the shop keeper get more recipies or be able to make the things that are required like the oaken staff to free up my main guys to making the bigger stuff.
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I think that a way for your workers to work faster might be a good idea. I am struggling to pump out items like clubs and iron bracers when i have a stock of 5 swords and 7 herb bundles! Eighter that, or a worker who can make the same items as your shopkeep, such as an apprentice.
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I wish customers would ask for the items they want at an appropriate rate for the specials, and not have 20 healers come in asking for my single brightest staff that I am obviously saving for a high level quest. As soon as I sold it, they stopped asking for it. As soon as I got another one, the spam returned.
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I played for several hours straight and never once did I hit a pay-wall. I even gained some free premium items for leveling up.
Huzzah, I say!
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Finally, the Second one; something to add though is something you had in the first game. The ability to change hair styles and body girth.
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I would like the ability to get workers faster, say every ten levels? Other than that, this is a definite improvement to the first game.
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I love the game but personally i like to play on smaller screens. Also i experience a lot more lag with the large screen so yea my opinion.
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There should be a way to sell the modules in your shop, I changed my focus and now have tables and bins I don't need anymore. Or be able to store them for later use.
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I just realized you can "fire" employees to switch them with another worker and you still keep all the recipes they learned
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I think it would be nice that if before purchasing special items there was a little confirmation asking if you want to buy the item and what they are used for. I have 3 hammers and an hourglass from achievement awards but I don't know what to use them on(hammers I can see be used instead of gold for contributions but beyond that)
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I would love it if you could find out the level of all your costumers are and likes in a little book instead of having to click a building and finding that costumer if need be.
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When clicking on a +item on the quest page it would be good if we could have the Workers icon on the page somewhere so we know who makes it. Include a Dungeon/NPC general icons as well if you can't actually make them.
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An autocreate would be nice. For instance if you want one of your shopkeepers to keep producing one item just click it and it'll create it while you're in the shop and when you get materials for it. Its incredibly tedius to create hundreds of the same items especially if you're not changing recipes with that artisan.
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Love the game, I think you should be able to choose the city you start in though, I got stuck with a bunch of inactive people, so I was the only one contributing, other than that, I love it :)
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I would like to see cross crafting between workers. It just seems appropriate that workers should be able to create things the coincide with their talent.
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It's a good start. Perhaps a little longer days and the ability to haggle price. As well as way to buy individual/bundles of resources.
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getting people 'stuck' in quests is a little annoying you should be able to cancel people from event quests during the 'mornings' when your not in shop otherwise you can't level people who you've assigned to quests that you don't have the items or personnel to complete
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Question: why can the Druid craft expensive Herb Bundles, but not simple Healing Herbs? After a while it starts to feel ridiculous. Is there any way you could let workers make low-level items in their specialty (so Druids make Healing Herbs, etc.)?
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Big improvement. 2 suggestions: 1)Re-evaluate the cost of upgrading resource bins versus buying new ones. I know that shop space is an obvious factor but I hired a carpenter after the first day; her only available recipe uses 2 wood. The initial bin only holds 5 (enough for 2 of her clubs and one for the worker) and upgrading it by one costs 5 times as much as it costs to just buy an additional bin and double my resource capacity. Just seems odd to me. And 2) a way to restart in the settings menu, like in the first game. I understand if that's not a feature with this as just a beta, but please implement it once the game goes live.