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Comments for Swords & Potions 2

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Hellwrath

May. 27, 2013

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(-5)

Golito

May. 27, 2013

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(-6)

NyghtShaden

May. 27, 2013

Under rating threshold (show) Shouldn't the Main shopkeeper be able to make the Oak staffs needed for the Druid? MS seems to make all base items for everyone else. LOVE this game. Thank you so much for making a sequel!

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(1)

cl0wn3r

May. 27, 2013

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(-6)

quotion

May. 27, 2013

Under rating threshold (show) Dear lord, stop coming into my shop and asking for stuff that I clearly dont have. If I didn't have it the first 5 times, what makes you think Ill have it today.

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(1)

tigerwolf11

May. 27, 2013

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(-6)

scapegoat_001

May. 27, 2013

Under rating threshold (show) Capitalism ho!

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(1)

Phylar

May. 26, 2013

Under rating threshold (show) I would like to see each resource container having separate counters for actual resources. Just seems weird how I can have two herb stands and one herb in each and be unable to create something that requires two herbs total.

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(4)

Therookee

May. 26, 2013

Under rating threshold (show) Also I should beable to cross train my other workers in things they are familiar with. Like I should beable to teach my druid how to make healing herbs and my black smith how to create spears. They just wont be as fast at making them at first. This would make it so if 2 people come in and want something i can do that. Just make it like a research.

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(9)

Therookee

May. 26, 2013

Under rating threshold (show) Something this games needs is that all items requires less time to make the more you make them! Just like in real life. As you do something a bunch you get faster at doing it. It would solve all the issues with making low level stuff. You wouldnt need an extra day to just craft. You would just be proficient at making them.

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(5)

Necronium

May. 26, 2013

Under rating threshold (show) Would love the ability to name my employees. That or for them to have generic names.

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(3)

Slayston

May. 26, 2013

Under rating threshold (show) Next time I go buy a new pair of shoes I'll be sure to yell "I'll be unstoppable with this!"

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(2)

Desalzes

May. 26, 2013

Under rating threshold (show) Players should have 1 day a week (or something like that) just to create items without buyers coming in. The rate at people buy and the rate which you create at is impossible to maintain in a balanced state. This would fix that problem...

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(2)

flashdime

May. 26, 2013

Under rating threshold (show) The 2k tokens takes 250 kreds not 200..

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(1)

Munkey8486

May. 26, 2013

Under rating threshold (show) I'd like to be able to be able to have a tab to see what level adventurers you have available. Would be nice when you are getting ready to do a quests if you could check and see if there is a higher or lower level on that might stop by and be a better fit for it.

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(2)

Yllib

May. 26, 2013

Under rating threshold (show) Come on. It's one thing to ask for things that can be got to by researching, but having them ask for things from people who don't even work in my shop?! All they have to do is look around to see I don't have an armorer on staff. That I can't have anyone make that.

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kidshroom

May. 26, 2013

Under rating threshold (show) We should be given the ability to ban customers to get rid of the the ones we can't really sell to

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Orangatuan

May. 26, 2013

Under rating threshold (show) 4/5. The general game is virtually the same as #1, but the social interaction side has been greatly improved.

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(3)

kalebwithak99

May. 26, 2013

Under rating threshold (show) I really, really, really need an inventory for furniture in my shop.

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(3)

ArronC1

May. 26, 2013

Under rating threshold (show) I really love this game but I would like to have the shop keeper get more recipies or be able to make the things that are required like the oaken staff to free up my main guys to making the bigger stuff.

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(3)

upside

May. 26, 2013

Under rating threshold (show) World Market is set up to fail, 1 hour premium licenses need to buy? Who is going to take part in that?!

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(17)

0din1O1

May. 26, 2013

Under rating threshold (show) I think that a way for your workers to work faster might be a good idea. I am struggling to pump out items like clubs and iron bracers when i have a stock of 5 swords and 7 herb bundles! Eighter that, or a worker who can make the same items as your shopkeep, such as an apprentice.

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(5)

bombbr

May. 26, 2013

Under rating threshold (show) I wish customers would ask for the items they want at an appropriate rate for the specials, and not have 20 healers come in asking for my single brightest staff that I am obviously saving for a high level quest. As soon as I sold it, they stopped asking for it. As soon as I got another one, the spam returned.

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(3)

MechanicalKnight

May. 26, 2013

Under rating threshold (show) How about letting people sell special items on the trading post?

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(2)

blackbaldrik

May. 25, 2013

Under rating threshold (show) I played for several hours straight and never once did I hit a pay-wall. I even gained some free premium items for leveling up. Huzzah, I say!

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(0)

Arkandian14

May. 25, 2013

Under rating threshold (show) Finally, the Second one; something to add though is something you had in the first game. The ability to change hair styles and body girth.

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rednek6

May. 25, 2013

Under rating threshold (show) I would like the ability to get workers faster, say every ten levels? Other than that, this is a definite improvement to the first game.

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(1)

silentkiller

May. 25, 2013

Under rating threshold (show) I love the game but personally i like to play on smaller screens. Also i experience a lot more lag with the large screen so yea my opinion.

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andrewmculinary

May. 25, 2013

Under rating threshold (show) There should be a way to sell the modules in your shop, I changed my focus and now have tables and bins I don't need anymore. Or be able to store them for later use.

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(2)

pcbb97

May. 25, 2013

Under rating threshold (show) I just realized you can "fire" employees to switch them with another worker and you still keep all the recipes they learned

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PlatypusMan

May. 25, 2013

Under rating threshold (show) Half of my city is inactive..

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(0)

thewookie

May. 25, 2013

Under rating threshold (show) YES YES YES THANK YOU!

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(0)

pcbb97

May. 25, 2013

Under rating threshold (show) I think it would be nice that if before purchasing special items there was a little confirmation asking if you want to buy the item and what they are used for. I have 3 hammers and an hourglass from achievement awards but I don't know what to use them on(hammers I can see be used instead of gold for contributions but beyond that)

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(1)

Desalzes

May. 25, 2013

Under rating threshold (show) Upgraded crafting tables/benches/anvils should reduce crafting time...

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(76)

ben2024

May. 25, 2013

Under rating threshold (show) Druid recipe:Herb Bundle, Suuure...

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(0)

Crazyross

May. 25, 2013

Under rating threshold (show) Rather than say "increases chance for 2 items to be made" give a percentage...

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(13)

wirdumby

May. 25, 2013

Under rating threshold (show) I would love it if you could find out the level of all your costumers are and likes in a little book instead of having to click a building and finding that costumer if need be.

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(7)

Orangatuan

May. 25, 2013

Under rating threshold (show) When clicking on a +item on the quest page it would be good if we could have the Workers icon on the page somewhere so we know who makes it. Include a Dungeon/NPC general icons as well if you can't actually make them.

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(6)

Felddag

May. 24, 2013

Under rating threshold (show) I think that happened when I used a gear to open a slot, not sure though. Didn't see it do anything to the game.

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Felddag

May. 24, 2013

Under rating threshold (show) An error has occured: [SecurityErrorEvent type="securityError" bubbles=false cancelable=false eventPhase=2 text="Error #2048"]

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xandramas

May. 24, 2013

Under rating threshold (show) An autocreate would be nice. For instance if you want one of your shopkeepers to keep producing one item just click it and it'll create it while you're in the shop and when you get materials for it. Its incredibly tedius to create hundreds of the same items especially if you're not changing recipes with that artisan.

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(8)

obsessionbassist

May. 24, 2013

Under rating threshold (show) Anyone else have a problem trying to click on a shop worker standing behind another one?

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(-1)

MetaDraco

May. 24, 2013

Under rating threshold (show) Love the game, I think you should be able to choose the city you start in though, I got stuck with a bunch of inactive people, so I was the only one contributing, other than that, I love it :)

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(2)

BitTheif

May. 24, 2013

Under rating threshold (show) I would like to see cross crafting between workers. It just seems appropriate that workers should be able to create things the coincide with their talent.

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(2)

BitTheif

May. 24, 2013

Under rating threshold (show) It's a good start. Perhaps a little longer days and the ability to haggle price. As well as way to buy individual/bundles of resources.

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(0)

SpeedingTurtle

May. 24, 2013

Under rating threshold (show) @JoJoMo25, why does one need an axe to pick up "handouts"?

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amcool007

May. 24, 2013

Under rating threshold (show) getting people 'stuck' in quests is a little annoying you should be able to cancel people from event quests during the 'mornings' when your not in shop otherwise you can't level people who you've assigned to quests that you don't have the items or personnel to complete

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jokerlaughsatu

May. 24, 2013

Under rating threshold (show) Question: why can the Druid craft expensive Herb Bundles, but not simple Healing Herbs? After a while it starts to feel ridiculous. Is there any way you could let workers make low-level items in their specialty (so Druids make Healing Herbs, etc.)?

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(5)

pcbb97

May. 24, 2013

Under rating threshold (show) Big improvement. 2 suggestions: 1)Re-evaluate the cost of upgrading resource bins versus buying new ones. I know that shop space is an obvious factor but I hired a carpenter after the first day; her only available recipe uses 2 wood. The initial bin only holds 5 (enough for 2 of her clubs and one for the worker) and upgrading it by one costs 5 times as much as it costs to just buy an additional bin and double my resource capacity. Just seems odd to me. And 2) a way to restart in the settings menu, like in the first game. I understand if that's not a feature with this as just a beta, but please implement it once the game goes live.

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(2)

Silberman

May. 24, 2013

Under rating threshold (show) Do having multiples of one resource bin improve how many of that resource you generate?

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(1)

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