Access

Access

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Access

Bewertung:
2.8
Veröffentlicht: May 03, 2011
Zuletzt aktualisiert: May 04, 2011
Entwickler: erferf

Tags für Access

Beschreibung

Ein Prototyp-Spiel über das Navigieren durch Alltagsräume. Die Steuerung ist schwierig, aber das ist Absicht. Erstellt für LCC4725: Game Design as a Cultural Practice – Frühjahr 2010 @ Georgia Tech.

Spielanleitung

W/U – Antippen, um das linke/rechte Rad vorwärts zu bewegen. S/J – Antippen, um Schwung aufzubauen, bevor ein Rad bewegt wird. X/M – Antippen, um das linke/rechte Rad rückwärts zu bewegen. Um dich zu bewegen, drücke beide Räder in die gleiche Richtung. Zum Drehen bewege nur ein Rad. Wenn du dich in die falsche Richtung drehst, denke daran: Das Drücken eines Rades dreht den Stuhl in die entgegengesetzte Richtung. Tippe die Neutralposition jedes Rades an, um Schwung aufzubauen, bevor du vorwärts oder rückwärts tippst.

Entwickler-Updates

May 3, 2011 9:02pm

5/4/11 – Initial release. More levels/goals to come. For the commenter noting the wonky collisions, they are fixed/better now.

Kommentare

0/1000
mykexyz avatar

mykexyz

May. 04, 2011

6
0

This game makes an interesting statement, but I think it needs to be a little more fun in the process. By the end, my frustration was misplaced -- It wasn't with the lack of access to places and the people; it was with not knowing what I was really doing. I had no clear goal other than getting to a randomly placed green square. Am I going to class? Am I going to knee surgery? Am I going to find a hooker?

The control scheme is interesting, however, I don't like there are only 4 directions I can go in. I feel like if the time to try and support this mindset and feel of chair control is spent, then I shouldn't just turn 90'degrees because I spin the left wheel as lightly as possible.

As a social statement, I get it. As a game though, I think maybe I'm missing it a little. Good effort all around, I think this style of game with a bit of polishing can really turn out to make a statement and be fun.

OneShadow avatar

OneShadow

May. 04, 2011

5
0

Managed to get through the levels with only the w and y keys, but thank you for providing a means of speed control (I think that is what the other four forward keys were for). I believe the original intention is to get that feeling of actually pushing each wheel to move along.
And while people usually don't move into wheelchairs, If they simply moved out of the way, or stopped early, there wouldn't much of a challenge. I do agree there should be some indicator of the goal's location. Overall, it's a great concept. 5/5

honnza avatar

honnza

May. 04, 2011

5
0

did I just apologise to a brick wall?

yettohaveone avatar

yettohaveone

May. 04, 2011

4
1

Intresting, unpolished concept. And I don't think normal 'everyday' people would walk into a wheelchair without trying to avoid it.

necomni avatar

necomni

May. 09, 2011

1
0

OMG I LOVE WHEELCHAIRS