Explosive Runner- BETA

Explosive Runner- BETA

von ExplosivePixel
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Explosive Runner- BETA

Bewertung:
2.8
Veröffentlicht: July 21, 2013
Zuletzt aktualisiert: July 22, 2013
Entwickler: ExplosivePixel

Tags für Explosive Runner- BETA

Beschreibung

Hey, wir sind Explosive Pixel und das ist unser erstes Unity 3D-Spiel! Dies ist nur unser erster öffentlicher Beta-Release dieses Spiels und wir würden uns sehr über euer Feedback freuen. In Explosive Runner spielst du einen explosiven Läufer. Wenn du irgendetwas berührst... explodierst du. Ironischerweise wollte Explosive Runner auch Mechaniker werden... aber alles, was er berührt, explodiert. Nachdem er versucht hat, einen Hydranten in der Innenstadt zu reparieren, bringt er die gesamte Infrastruktur der Stadt zum Einsturz. Jetzt musst du ihm helfen, aus der Stadt zu entkommen, indem du Hindernissen ausweichst, Lücken überspringst und deine wertvollen Zahnräder einsammelst.

Spielanleitung

Leertaste – Springen. (Gedrückt halten erhöht die Sprunghöhe.) Esc – Pause-Menü

Entwickler-Updates

Jul 21, 2013 11:38pm

Version 1.1
-Rebalanced jumping and gravity
-Left Ctrl is no longer necessary
-Auto prompt upon death

Kommentare

0/1000
Robomaldito avatar

Robomaldito

Mar. 19, 2015

1
0

Excellent.Hahaha dat explosion

PartyCrasher101 avatar

PartyCrasher101

Jul. 21, 2013

3
1

Jumps a little high and doesn't really come down fast enough so as soon as you touch the ground you hit a barrier

ExplosivePixel
ExplosivePixel Entwickler

I know, the controls are still a bit wonky for many people. I'll try and tune them. Thanks for the feedback

Maxipuddle avatar

Maxipuddle

Jul. 22, 2013

2
3

Wooho! Just got HighScore! (It's ScratchCube from Scratch.mit.edu btw)

ExplosivePixel avatar

ExplosivePixel

Jul. 21, 2013

1
2

I still have the highscore. It's my game but c'mon kongregate! I would like to see someone beat it.

knight12374 avatar

knight12374

Jul. 31, 2013

3
8

Very nice game, but laggs on my computer. I hope each of those trees aren't individual sprites, right? The background (except maybe the buildings) should be flat, combined, 2D sprites aligned to look 3D (if they're not already).

ExplosivePixel
ExplosivePixel Entwickler

Thank you for the feedback! It lags on your computer? I tried this game on a Intel i3 1st gen with a Geforce 310 and it ran well. Anyways your advice is still correct. The trees were just laid using Unity's terrain tool. I hope it doesn't use separate instances because like you said that add a lot to the PC rendering load. Thanks for playing.