Explosive Runner- BETA
von ExplosivePixel
Explosive Runner- BETA
Tags für Explosive Runner- BETA
Beschreibung
Hey, wir sind Explosive Pixel und das ist unser erstes Unity 3D-Spiel! Dies ist nur unser erster öffentlicher Beta-Release dieses Spiels und wir würden uns sehr über euer Feedback freuen. In Explosive Runner spielst du einen explosiven Läufer. Wenn du irgendetwas berührst... explodierst du. Ironischerweise wollte Explosive Runner auch Mechaniker werden... aber alles, was er berührt, explodiert. Nachdem er versucht hat, einen Hydranten in der Innenstadt zu reparieren, bringt er die gesamte Infrastruktur der Stadt zum Einsturz. Jetzt musst du ihm helfen, aus der Stadt zu entkommen, indem du Hindernissen ausweichst, Lücken überspringst und deine wertvollen Zahnräder einsammelst.
Spielanleitung
Leertaste – Springen. (Gedrückt halten erhöht die Sprunghöhe.) Esc – Pause-Menü
Entwickler-Updates
Version 1.1
-Rebalanced jumping and gravity
-Left Ctrl is no longer necessary
-Auto prompt upon death
Kommentare
Robomaldito
Mar. 19, 2015
Excellent.Hahaha dat explosion
PartyCrasher101
Jul. 21, 2013
Jumps a little high and doesn't really come down fast enough so as soon as you touch the ground you hit a barrier
I know, the controls are still a bit wonky for many people. I'll try and tune them. Thanks for the feedback
Maxipuddle
Jul. 22, 2013
Wooho! Just got HighScore! (It's ScratchCube from Scratch.mit.edu btw)
ExplosivePixel
Jul. 21, 2013
I still have the highscore. It's my game but c'mon kongregate! I would like to see someone beat it.
knight12374
Jul. 31, 2013
Very nice game, but laggs on my computer. I hope each of those trees aren't individual sprites, right? The background (except maybe the buildings) should be flat, combined, 2D sprites aligned to look 3D (if they're not already).
Thank you for the feedback! It lags on your computer? I tried this game on a Intel i3 1st gen with a Geforce 310 and it ran well. Anyways your advice is still correct. The trees were just laid using Unity's terrain tool. I hope it doesn't use separate instances because like you said that add a lot to the PC rendering load. Thanks for playing.