My Ghost and I (demo)

My Ghost and I (demo)

von gmitchell27
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My Ghost and I (demo)

Bewertung:
1.8
Veröffentlicht: May 20, 2020
Zuletzt aktualisiert: May 20, 2020
Entwickler: gmitchell27

Tags für My Ghost and I (demo)

Beschreibung

My Ghost and I is a 2D platformer where the player must utilise the abilities of two characters to collect all of the spirits and open the portal to the next level.

Any feedback/suggestions/improvements would be extremely helpful as this is just a demo and there's lots of features I still want to add.

Spielanleitung

arrows or wasd

FAQ

Was ist My Ghost and I Demo?

My Ghost and I Demo ist ein Idle-Game von GMitchell27, in dem du einem Charakter und seinem Geisterbegleiter hilfst, durch das Aufwerten verschiedener Werte und Fähigkeiten voranzukommen.

Wie spielt man My Ghost and I Demo?

In My Ghost and I Demo verwaltest du Upgrades und verdienst Ressourcen, während du durch Level fortschreitest und Entscheidungen triffst, um die Leistung deines Charakters und Geistes zu verbessern.

Wer ist der Entwickler von My Ghost and I Demo?

Der Entwickler von My Ghost and I Demo ist GMitchell27.

Was sind die wichtigsten Fortschrittssysteme in My Ghost and I Demo?

Der Fortschritt basiert darauf, im Laufe der Zeit Ressourcen zu verdienen, die für Upgrades ausgegeben werden können, um deinen Hauptcharakter und seinen Geisterbegleiter zu verbessern.

Auf welchen Plattformen kann man My Ghost and I Demo spielen?

My Ghost and I Demo ist ein browserbasiertes Idle-Game, das auf Kongregate spielbar ist.

Kommentare

0/1000
bigjus avatar

bigjus

May. 23, 2020

0
0

unplayable due to screen scrolling

chibis223 avatar

chibis223

May. 23, 2020

0
0

The player could use a little - just a tiny bit - of backstory, explanation, and/or tutorial on why you have this ghost and what it does. "Press F" doesn't really cover what its purpose is. Spirit fetching, lever pulling, timeout feature, and body switching could be pointed out with onscreen text. So could the gear on Level 1, because I died several times before realizing that it was not a background element. Some background/foreground elements look too similar (like the level two pillars).

chibis223 avatar

chibis223

May. 23, 2020

0
0

Nice overall design. The green/blue text colors could be more differentiated, though, and less glow effect to make the text sharper and increase readability.

chibis223 avatar

chibis223

May. 23, 2020

0
0

Why not make the feedback screen fit in with the rest of the game?

chibis223 avatar

chibis223

May. 23, 2020

0
0

Exit game does nothing; arrow keys are not limited to the game screen; I died after collecting all fireflies and triggered a bug that did all sorts of messy things that didn't resolve on restarting the level or selecting another one. Messy bug as seen in various levels thereafter includes any number of: reloading the level in a loop only if I haven't released my ghost, reloading in a loop no matter what, permanently assigning my character the running sprite, permanently assigning my character the standing sprite, disabling the WASD keys, disabling the end door, not resetting the spirit count upon starting/restarting a level.