Smart Mutation

Smart Mutation

von Helldrake
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Smart Mutation

Bewertung:
2.3
Veröffentlicht: May 24, 2012
Zuletzt aktualisiert: May 25, 2012
Entwickler: Helldrake

Tags für Smart Mutation

Beschreibung

***###WICHTIG###*** Lies die Anleitung hier in der Beschreibung. Es gibt kein Tutorial im Spiel! Du bist eine mutierte Lebensform, die im Labor gezüchtet wurde. Dein Ziel ist es, zu entkommen! Reise durch den Käfig, finde die DNA-Sequenzen (die kleinen farbigen Diamanten) und erlange neue Kräfte.

Spielanleitung

WASD oder PFEILTASTEN zum Bewegen (Pfeiltasten empfohlen). Du wechselst die Mutationen mit den Zahlentasten. Du musst sie zuerst freischalten. 1 = Normal. 2 = Brute. 3 = Sticky. 4 = Speedy. Meide feindliche Lebensformen und Sicherheitsstrahlen um jeden Preis. LEERTASTE, um ein Level neu zu starten, falls du feststeckst.

Entwickler-Updates

May 24, 2012 7:26pm

Fixed all the bugs (maybe).
Flipped the design on the third stage.
Deaths Count leaderboard should work now!

Kommentare

0/1000
CraftyTurtle avatar

CraftyTurtle

May. 24, 2012

14
0

The hurdle of the sensors (yellow balls) is high enough that the average gamer would quit before figuring out the sequence. Then they'd write a comment like this one.

FlashFist avatar

FlashFist

May. 24, 2012

6
0

Too hard for me... Way to hard for the average gamer.

kgy121 avatar

kgy121

May. 24, 2012

3
0

While I admit to having raged at the shooting part (mostly because I had to do it several times after messing up on the next room, dying while still holding right and appearing in the middle of that room), but the part where I did rage quit was after getting to the exit. Was there supposed to be something at the end?

Something like a new room when you hit the exit, or anything really, would be nice.

Helldrake
Helldrake Entwickler

As i told someone above, that's a bug. Its the first one in the "To fix" list. im sorry about that Edit: FIXED

Hagaren2310 avatar

Hagaren2310

May. 28, 2012

3
0

*Dies 41564618189184181691 times*
F*CK THIS SH*T.

PurrNaK avatar

PurrNaK

May. 24, 2012

8
0

Basic design. The holes in the walls aren't very obvious. You may lose a lot of people because they don't know where to go. In the third area it's really hard to jump over the balls. I can get past two of them then get nailed by the third. I ended up quitting because of it. Basic game design needs. Show the goals. train the user. Then increase difficulty. Make the user invest time and interest in the game before it gets too hard or they quit.

Helldrake
Helldrake Entwickler

Thank you very much for the detailed response, but I was going for the style of games like "I wanna be the guy" or the hacked levels of Mario Bros. The game is annoying, i know, but once you get the timing of the shooting thing, its honestly not that bad.