HVA EXPO

HVA EXPO

von hellenion
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HVA EXPO

Bewertung:
2.0
Veröffentlicht: September 26, 2011
Zuletzt aktualisiert: October 26, 2011
Entwickler: hellenion

Tags für HVA EXPO

Beschreibung

Just a little game I'm developing for school, it isn't nearly done but I decided to test the upload function of Kongregate.

The only feature it has now are some nice sounds. But then again those aren't really mine, it's from an old game (Red Alert) which can be legally downloaded for free. And it's not like I'm making any money off this game (just look at it! it's hardly a game!)

It's made with flixel, which is also free.

Spielanleitung

Walk with the numpad.
Preform an action with the spacebar.
Restart game with 'R'
+/- and 0 for sound

Sorry about it being in dutch, I didn't realize until the artist went to bed, you'll have no idea what to do in-game

Entwickler-Updates

Sep 26, 2011 10:17am

Stable Kong 2: (Wed 26 Oct)
Big update, not going to write all of it down, it’s hardly the same game.

Wait, it isn’t the same game, I basically ported a branch back to work on kongregate.

Stable Kong 1: (Wed 28 Sep)
+ solid units.
+ paper sprite.
+ units pushable.
+ pushable printer sprite.
+ push units to get points.
+ 3 useable units. (total 6)
+ assignment spawns from printer.
+ paper can be pushed by objects other than the player.

* changed game size.
* changed tilemap.

- zoom factor.
- nonsolid units.
- standing on unit gets you points.

Kommentare

0/1000
NOOBY93 avatar

NOOBY93

Sep. 26, 2011

2
0

Definately has potential. Ofcourse not done yet, but this kind of developing is the one that the developers of great games started like this. Great idea, 4/5. Rate up!

derdude444 avatar

derdude444

Sep. 26, 2011

1
0

this game has a lot of potential if you wuld add a shoot function and enemy creatures this would be a good game

CraftyTurtle avatar

CraftyTurtle

Sep. 26, 2011

0
0

I have no idea what to do, or what the different coloured blocks or the numbers mean.

hellenion
hellenion Entwickler

I guess I'll need to work on that but I think I'm going to finish the game mechanics before implementing the storyline. I did add a little note in the instructions.

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