Spring Bot
von imalter
Spring Bot
Tags für Spring Bot
Beschreibung
Ein Spielprototyp für *GPCv6*. Ich freue mich über deine Meinung zu Spiel, Grafik, Physik und Steuerung! Hilf mit, dieses Spiel zu verbessern! Erstellt mit StencylForge.
Spielanleitung
Spring Bot springt zum Cursor, wenn er Energie hat. +*Maus1*+ – Bot starten, wenn er auf der Energiequelle ist. +*R*+ – zurück zur Energiequelle. +*M*+ – Level wechseln.
Entwickler-Updates
v1.0 (20.06.11)
v1.1 (23.06.11)
v1.2 (29.06.11)
v1.4 (27.07.11)
-Improved and simplified controls.
-New animations and tiles.
-Ability to switch to any level (map button).
-Total of 8 levels available.
-Preparations for new scoring system and game saves!
-Sound and music by Ilya Orange!
-Multiple interface improvements.
TODO:
-More levels and tiles.
-Implement game saves and level unlocks.
-Implement achievements and raitings.
-Volume control.
Kommentare
cricket_jumper
Jun. 21, 2011
Graphically OK, simple is fine. Controls OK, although no matter where you click power is always same? Needs different effects or results of bouncing springbot against different surfaces. In its current form - 4 levels was plenty - I can see it getting boring quite quickly.
Choas81
Aug. 05, 2011
Very nice game, graphics are very nice. Same with the art. Very easy and fun. 5/5
FantastikMaman
Jun. 21, 2011
I like. Simple and relaxing.
Trunkles
Jun. 21, 2011
As a first attempt I think you've done well. Adding strength of throw would be good. The distance the cursor is from the lunch point determining the power of the throw. As LeAwesome says, mapping R to restart would be a good move.
Some more gadgets would be good, such as...
Pinball launcher. You land in the hole. Pull the plunger back and away it goes. You have to pull it back just far enough though.
Random launcher. You land in the hole and it pings you out in a random direction and at a random speed. Sort of a trap that you might get lucky with.
Experimenting with some new levels is certainly worth the effort.
4/5 for a damn good first try.
imalter
Jun. 21, 2011
Thank you very much, guys! I'll release new update as soon as posiible and keep your suggestions in mind.