Thermo

Thermo

von jagj10
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Thermo

Bewertung:
3.3
Veröffentlicht: December 04, 2014
Zuletzt aktualisiert: December 08, 2014
Entwickler: jagj10

Tags für Thermo

Beschreibung

Ein einzigartiges Wasser-Puzzle-Platformer, bei dem du Wasserflächen und deine wasserbasierten Kräfte nutzen musst, um das Level zu durchqueren und den Ausgang zu erreichen. Vergiss nicht, den Schlüssel einzusammeln! Genieße die Welt von Thermo!

Spielanleitung

ESC zum Pausieren. R zum Neustart eines Levels. WASD/Pfeiltasten zum Bewegen. Leertaste, um deine Wasserkraft einzusetzen.

Entwickler-Updates

Dec 8, 2014 6:00pm

12/8/14

Altered water color to make it more visible across all levels

Slightly altered S5 again

Kommentare

0/1000
angelshade00 avatar

angelshade00

Dec. 04, 2014

199
7

i like the concept, and the music is beautiful, but the controls are a but unresponsive, and a checkpoint here and there will save us a lot of frustration. Also, there should be some way for us to know if a pool has a bottom or not, before we hit it and sink into oblivion...

treetochi avatar

treetochi

Dec. 04, 2014

92
5

Okay, I finally beat it. The game was great, except I wish there were checkpoints on some of those special levels. S1 I simply didn't have the practice required to make those jumps with red and I had to do blue like 100 times only to miss the first jump. The spikes were confusing because half my head could be in one and I'd be fine, but if I touched the side at all it was instant death. Also, the ice floors were a little glitchy sometimes. But great game, truly worthy of a platformer. 4/5

ColdLucas23 avatar

ColdLucas23

Dec. 07, 2014

12
1

level S5 can still be half-skipped

Galev avatar

Galev

Dec. 04, 2014

79
11

A controls are a bit clunky, but it's a good concept! 5/5

CatalinaTiger avatar

CatalinaTiger

Dec. 05, 2014

11
1

So, it's a great concept, but the controls need some work for sure. The BIGGEST issue I have is that fall speed is entirely too fast to require that space be hit while in the water to produce a power's effect, rather than being able to hold space to trigger the power on impact, because frankly, level 5 was a complete pain on the ascent, and it made me not want to find out what the other levels had in store. With a game like this, it's important to remember that good games can be hard, and hard games can be good, but not all good games are hard, and not all hard games are good, and arbitrary difficulties like the obscene amount of good timing required to make a single jump, whose failure results in restarting the entire level... it's kind of a deal breaker, especially when the controls are already unresponsive. One other thing... the bottomless pits look an awful lot like the ground. Please fix that. Make it not the color of the ground, or make it look like spikes instead...

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