Thermo
von jagj10
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Thermo
Tags für Thermo
Beschreibung
Ein einzigartiges Wasser-Puzzle-Platformer, bei dem du Wasserflächen und deine wasserbasierten Kräfte nutzen musst, um das Level zu durchqueren und den Ausgang zu erreichen. Vergiss nicht, den Schlüssel einzusammeln! Genieße die Welt von Thermo!
Spielanleitung
ESC zum Pausieren. R zum Neustart eines Levels. WASD/Pfeiltasten zum Bewegen. Leertaste, um deine Wasserkraft einzusetzen.
Entwickler-Updates
12/8/14
Altered water color to make it more visible across all levels
Slightly altered S5 again
FAQ
Was ist Thermo?
Thermo ist ein Idle-/Inkrementalspiel von jagj10, in dem du die Produktion und Upgrades von thermischer Energie verwaltest.
Wie spielt man Thermo?
In Thermo erzeugst du Energie, indem du thermische Produktionssysteme managst, Upgrades kaufst und Ressourcen optimierst, um die Produktion im Laufe der Zeit zu steigern.
Was sind die wichtigsten Fortschrittssysteme in Thermo?
Thermo verwendet ein Upgrade- und Prestige-System, das für Idle-Spiele typisch ist. Du kannst deinen Fortschritt zurücksetzen, um Multiplikatoren zu erhalten, die zukünftige Durchläufe beschleunigen.
Bietet Thermo Offline-Fortschritt?
Ja, Thermo bietet Offline-Fortschritt, sodass du auch dann Energie und Belohnungen verdienst, wenn du nicht aktiv spielst.
Was unterscheidet Thermo von anderen Idle-Spielen?
Thermo hebt sich durch seinen Fokus auf thermische Energie-Mechaniken und vielschichtige Upgrade-Systeme hervor, die dir verschiedene Strategien zum Maximieren der Produktion ermöglichen.
Kommentare
angelshade00
Dec. 04, 2014
i like the concept, and the music is beautiful, but the controls are a but unresponsive, and a checkpoint here and there will save us a lot of frustration. Also, there should be some way for us to know if a pool has a bottom or not, before we hit it and sink into oblivion...
treetochi
Dec. 04, 2014
Okay, I finally beat it. The game was great, except I wish there were checkpoints on some of those special levels. S1 I simply didn't have the practice required to make those jumps with red and I had to do blue like 100 times only to miss the first jump. The spikes were confusing because half my head could be in one and I'd be fine, but if I touched the side at all it was instant death. Also, the ice floors were a little glitchy sometimes. But great game, truly worthy of a platformer. 4/5
ColdLucas23
Dec. 07, 2014
level S5 can still be half-skipped
Galev
Dec. 04, 2014
A controls are a bit clunky, but it's a good concept! 5/5
CatalinaTiger
Dec. 05, 2014
So, it's a great concept, but the controls need some work for sure. The BIGGEST issue I have is that fall speed is entirely too fast to require that space be hit while in the water to produce a power's effect, rather than being able to hold space to trigger the power on impact, because frankly, level 5 was a complete pain on the ascent, and it made me not want to find out what the other levels had in store. With a game like this, it's important to remember that good games can be hard, and hard games can be good, but not all good games are hard, and not all hard games are good, and arbitrary difficulties like the obscene amount of good timing required to make a single jump, whose failure results in restarting the entire level... it's kind of a deal breaker, especially when the controls are already unresponsive. One other thing... the bottomless pits look an awful lot like the ground. Please fix that. Make it not the color of the ground, or make it look like spikes instead...