Chromatic Tower Defense

Chromatic Tower Defense

von ketero
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Chromatic Tower Defense

Bewertung:
3.4
Veröffentlicht: September 01, 2012
Zuletzt aktualisiert: September 11, 2012
Entwickler: ketero

Tags für Chromatic Tower Defense

Beschreibung

Das Ziel in Chromatic Tower Defense ist es, Gegner daran zu hindern, die Karte zu überqueren, indem du Türme baust, die auf sie schießen. Die Farbe der Gegner verleiht ihnen Resistenzen und Fähigkeiten, also musst du verschiedene Türme kombinieren, um sie zu besiegen. Für jeden Kill bekommst du Geld, mit dem du neue Türme kaufen oder bestehende aufrüsten kannst.

Spielanleitung

Maus

Entwickler-Updates

Nov 28, 2012 3:13am

Version 1.19d: the Milky Way bug is solved

Kommentare

0/1000
plexusnexusexus avatar

plexusnexusexus

Sep. 04, 2012

25
0

would like to see a tower aim select option. ie: nearest, strongest, hardest etc. can be frustrating to watch the creeps escape and be ignored by a tower!

ketero
ketero Entwickler

We'll look into it. Right now the towers have different aim algorithms (i.e. railguns look for the stronger ones, laser for the near ones, the ons that slow for the faster -so having a few together don't fire all at the same enemies-...), so it's more than anything a task of looking where to fit the options in the screen to switch the algorithms and testing how it works :). Thanks for the comment!

Smom avatar

Smom

Nov. 05, 2012

16
0

Purple stacks ;) I tested it

jdizzlean avatar

jdizzlean

Sep. 05, 2012

16
0

Thanks for infinite mode!!

ketero
ketero Entwickler

It's a pleasure! We hope that the balance is good, since it's impossible to test the maths behind infinite levels xD

xenthosica avatar

xenthosica

Sep. 20, 2012

22
1

if you have radar towers that overlap a small section of the map, does that overlapped section stack?

Villandra avatar

Villandra

Nov. 18, 2012

8
0

The trick is to increase the range of your yellow/railguns by building purple/raido towers in adjacent squares. One railgun can cover the entire screen with three or four level 1 purple towers touching it. This strategy is essential in the harder maps. A checkerboard pattern works quite nicely. Build gravity/cyan towers to slow the creeps down after level ~50.