An Amazing Soul

An Amazing Soul

von kygron1
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An Amazing Soul

Bewertung:
2.5
Veröffentlicht: May 31, 2020
Zuletzt aktualisiert: June 11, 2020
Entwickler: kygron1

Tags für An Amazing Soul

Beschreibung

Verbessere deine Fähigkeiten, während du Artefakte sammelst. Löse das Rätsel ihrer Formen.

Spielanleitung

Maus für alles. Fahre mit der Maus über die Fähigkeiten, um zu sehen, was sie im Laufe der Zeit bewirken, und über die Buttons, um ihre sofortige Wirkung zu sehen. Steige mit Artefakten auf, wann immer es möglich ist. Steige ohne Artefakte auf, wenn das Spiel zu langsam wird.

Entwickler-Updates

Jun 3, 2020 12:06pm

I think I actually fixed the “stuck” bug this time, thanks to a commenter. You guys were overloading progress and then multi-clicking “Comprehend” faster than the game updates. (you’re going to be disappointed with one of the artifacts…)

Please comment below or on discord what you think of the use of (external) auto-clickers. In future games, should I limit clicks or let people “cheat” and get away with it? Should I avoid requiring lots of clicks? anything else you want me to know?

FAQ

Was ist An Amazing Soul?

An Amazing Soul ist ein Incremental-Idle-Spiel von kygron, in dem du eine Seele steuerst, die Energie sammelt, um ihre Kraft zu steigern.

Wie spielt man An Amazing Soul?

In An Amazing Soul klickst du oder automatisierst die Energieerzeugung, um deine Seele wachsen zu lassen, Upgrades freizuschalten und neue Fortschrittsstufen zu erreichen.

Was sind die wichtigsten Fortschrittssysteme in An Amazing Soul?

Das Spiel bietet inkrementelle Upgrades, Energieproduktion und Stufenaufstieg als zentrale Fortschrittssysteme.

Bietet An Amazing Soul Offline-Fortschritt?

Ja, An Amazing Soul beinhaltet Offline-Fortschritt, sodass du auch dann Ressourcen sammelst, wenn du nicht aktiv spielst.

Auf welcher Plattform kann man An Amazing Soul spielen?

An Amazing Soul ist als kostenloses Browserspiel auf Kongregate verfügbar.

Kommentare

0/1000
FlatDragon avatar

FlatDragon

Jun. 04, 2020

12
0

Ah, there was one other minor annoyance - Tooltips get in the way of clicking sometimes. Have to drag the cursor off the button before moving down to the next button. Very minor gripe, but still annoys me to some extent. xD

bluebowls avatar

bluebowls

Jun. 01, 2020

25
1

Straight clicker game, nothing idle about this.

kygron1
kygron1 Entwickler

The game goes fastest if you click a lot, but its easier if you click a little and wait a lot. This is more true later in the game. I want to support both styles of play. But I'm glad you like clicking, you can try my other games that are far less idle than this one.

AingeruJ avatar

AingeruJ

Jun. 04, 2020

9
0

Please, what are exctly the diffrences of "Comprehend", "Trasscend" and "Ascend"?
And between "Knowledge" and "Wisdom"?

kygron1
kygron1 Entwickler

Multiplier = (Knowledge + earned) * Wisdom; Wisdom is never reset, Knowledge increases slowly until reset with Ascend. The rest is the mid-game mystery.

Rythmyo avatar

Rythmyo

Jun. 21, 2020

6
0

i use the transcend button when ever possible, but it seems you need a certain code and there is absolutly no indicator ingame. not good game design

termt avatar

termt

Jun. 06, 2020

14
1

"Should I avoid requiring lots of clicks?" Yes. Dear god, yes. Preventing auto-clickers? Currently my mouse being able to click by itself just barely makes this game tolerable.

kygron1
kygron1 Entwickler

Thanks for the feedback. So many games require this many clicks that I'm used to it and even tested entirely without an autoclicker. Feel free to use one, but I balanced the game based on 100 clicks being a minor challenge. An OP autoclicker can drown out the need for skill management, which should change over time.