Sweets Run
von lanzegames
Sweets Run
Tags für Sweets Run
Beschreibung
= ÜBERSICHT =. Ein niedliches und spaßiges Laufspiel für deine kleinen Pausen. Einfach und herausfordernd, kurz und süchtig machend. Überwinde die Hindernisse, um Punkte zu sammeln. Süßigkeiten multiplizieren die Punkte, die du für jedes Hindernis erhältst. Versuche, so lange wie möglich zu überleben und die höchste Punktzahl zu erreichen! Das Spiel wird schneller und schwieriger, je weiter du kommst. Auch im "Google Play Store!":https://play.google.com/store/apps/details?id=com.Lanze.SweetsRun erhältlich. = ENTWICKLER =. "http://www.twitter.com/lanzegames":http://www.twitter.com/lanzegames. "http://www.lanzegames.com/":http://www.lanzegames.com/. Grafik : "Hepari":https://twitter.com/hepari00. Programmierung : "Ushikun":http://icecreamsoft.com/. Musik : "Darrell Dibur Reconose":http://DBGM.net).
Spielanleitung
= STEUERUNG =. Springen: Einmal tippen. / J. Doppelsprung: In der Luft tippen. / J x 2. Rutschen: Halten und wischen! / F
Kommentare
lanzegames
Oct. 25, 2014
If you find Sweets Run too hard, this video could help you out: http://youtu.be/Y4I4YpT79Cs
manymaster
Nov. 05, 2014
Updated. This is not Sweets Run that I've known before!
legrandzoom
Apr. 11, 2015
Cute
zoozak
Oct. 24, 2014
This is great :)
FrozenFenrir
Oct. 24, 2014
this game is made way too unfair. easily half of those lollypop multipliers are placed in a manner that you will most likely touch an obstacle if you try to get them. i don't mind this kind of unfairness in much later levels, but on lvl 1 it's veeeeery frustrating. aside from that, really addicting graphics and music :) easily a 4/5 if it's less unfair (but for now, a 2/5, sorry :/)
Thank you for your insightful feedback, FrozenFenrir. :) Actually, I think one just needs some retrying (and failing) to get a feel of how to evade obstacles, while not losing the lollypops. Only some lollipops are deliberately placed in impossible positions, and they don't appear at the very beginning of the game. The game is designed in the way that the fail is just a part of the game... Can you give it more time, and see if you can overcome that 'learning curve' and have fun with it? We are preparing a major update, and I would like to see if it's really way too punishing, or if it's just a thing you gotta deal with. Because on the mobile version, there are players that have scored over 3500.