Sweets Run

Sweets Run

von lanzegames
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Sweets Run

Bewertung:
2.7
Veröffentlicht: October 24, 2014
Zuletzt aktualisiert: November 04, 2014
Entwickler: lanzegames

Tags für Sweets Run

Beschreibung

= ÜBERSICHT =. Ein niedliches und spaßiges Laufspiel für deine kleinen Pausen. Einfach und herausfordernd, kurz und süchtig machend. Überwinde die Hindernisse, um Punkte zu sammeln. Süßigkeiten multiplizieren die Punkte, die du für jedes Hindernis erhältst. Versuche, so lange wie möglich zu überleben und die höchste Punktzahl zu erreichen! Das Spiel wird schneller und schwieriger, je weiter du kommst. Auch im "Google Play Store!":https://play.google.com/store/apps/details?id=com.Lanze.SweetsRun erhältlich. = ENTWICKLER =. "http://www.twitter.com/lanzegames":http://www.twitter.com/lanzegames. "http://www.lanzegames.com/":http://www.lanzegames.com/. Grafik : "Hepari":https://twitter.com/hepari00. Programmierung : "Ushikun":http://icecreamsoft.com/. Musik : "Darrell Dibur Reconose":http://DBGM.net).

Spielanleitung

= STEUERUNG =. Springen: Einmal tippen. / J. Doppelsprung: In der Luft tippen. / J x 2. Rutschen: Halten und wischen! / F

Kommentare

0/1000
lanzegames avatar

lanzegames

Oct. 25, 2014

1
0

If you find Sweets Run too hard, this video could help you out: http://youtu.be/Y4I4YpT79Cs

manymaster avatar

manymaster

Nov. 05, 2014

1
0

Updated. This is not Sweets Run that I've known before!

legrandzoom avatar

legrandzoom

Apr. 11, 2015

1
0

Cute

zoozak avatar

zoozak

Oct. 24, 2014

1
0

This is great :)

FrozenFenrir avatar

FrozenFenrir

Oct. 24, 2014

0
2

this game is made way too unfair. easily half of those lollypop multipliers are placed in a manner that you will most likely touch an obstacle if you try to get them. i don't mind this kind of unfairness in much later levels, but on lvl 1 it's veeeeery frustrating. aside from that, really addicting graphics and music :) easily a 4/5 if it's less unfair (but for now, a 2/5, sorry :/)

lanzegames
lanzegames Entwickler

Thank you for your insightful feedback, FrozenFenrir. :) Actually, I think one just needs some retrying (and failing) to get a feel of how to evade obstacles, while not losing the lollypops. Only some lollipops are deliberately placed in impossible positions, and they don't appear at the very beginning of the game. The game is designed in the way that the fail is just a part of the game... Can you give it more time, and see if you can overcome that 'learning curve' and have fun with it? We are preparing a major update, and I would like to see if it's really way too punishing, or if it's just a thing you gotta deal with. Because on the mobile version, there are players that have scored over 3500.