Kingdom Idle 2: The Spiritual Succesor

Kingdom Idle 2: The Spiritual Succesor

von nadiakasper24
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Kingdom Idle 2: The Spiritual Succesor

Bewertung:
2.8
Veröffentlicht: December 14, 2015
Zuletzt aktualisiert: December 22, 2015
Entwickler: nadiakasper24

Tags für Kingdom Idle 2: The Spiritual Succesor

Beschreibung

Willkommen, Kingdom Idle-Fans und Ludum Dare-Teilnehmer! Das ist mein Spiel für LD34, inspiriert von meinem vorherigen Spiel Kingdom Idle. Es befindet sich noch in der Entwicklung – nur 72 Stunden Arbeit stecken in der ersten Version, und noch ist nicht alles implementiert, aber das wird bald nachgeholt.

Spielanleitung

Benutze die Maus, um mit der Karte und den Buttons zu interagieren. Eine bessere Anleitung und ein Ingame-Tutorial folgen bald.

Entwickler-Updates

Dec 22, 2015 12:36am

12/22/2015 2:31 AM
The official “0.0.1” Patch

Hey all. Just uploaded a fix patch that fixes those pesky display bugs with the costs of Academies and Smiths, and the XP/sec upgrade of buildings. Also in this fix, the game should continue to run when it loses focus. Drop a comment or shoot me a message to let me know one way or the other. That’s all for now. I’m working hard at getting the rest of the basic features put in, when this will be relaunched as a new game. Thanks for playing, and keep your feedback coming. It’s the fuel that drives me as a developer :D.

0.0.1 Changelog
- Fixed cost display for Smith, Academy, and EXP/sec upgrade.
- Fixed so game continues when out focus.

Kommentare

0/1000
TheLowerLight avatar

TheLowerLight

Dec. 15, 2015

14
0

research and smith doesn't do anything, even after I built academy and smith. Soldiers and knights apparently disappear upon creation, because they aren't tallied anywhere and don't serve a purpose.

nadiakasper24
nadiakasper24 Entwickler

Yeah, this is the Ludum Dare Game Jam build. Unfortunately, I ran out of time to implement things, so I had to cut them out for now. Rest assured that in the very near future they will be made available to you all, same as the army management features.

Jonnu avatar

Jonnu

Dec. 16, 2015

6
0

Game seems cool, Really think you should take the game down and re-release as a Beta if you are going to keep working on it (even if its a week or 2 to get the content you want in). Game is under 3 stars and could probably be 4-5 stars when completed but this build is not worthy of it and the Ratings will stick.

nadiakasper24
nadiakasper24 Entwickler

Completely agreed. This is the Ludum Dare Build of this game. It was made in 72 hours, and has to stay this way for 3 weeks. Meanwhile, I'm working behind the scenes, finishing out all the planned content, getting bugs fixed up, and will be taking this version down and relaunching the new version around then. Thanks for the feedback :D

Azwerg avatar

Azwerg

Dec. 15, 2015

14
1

Looks like cave's exp/sec upgrade costs only 1 tech point, but is buyable only when needed number of tech points are availible

nadiakasper24
nadiakasper24 Entwickler

My bad! I'll have that straightened out in the next update. Thanks for the feedback :D

KidA1515 avatar

KidA1515

Dec. 15, 2015

14
2

The building purchase process is also bugged. For example, purchasing a quarry caused my wood to go into the negative, even though it had no wood cost. Purchasing an academy caused my stone to go far into the negative, even though I had the resources to afford it.

nadiakasper24
nadiakasper24 Entwickler

Whoops! Had some mix ups in the code there. This will be fixed in the next update. Thanks for the heads up!

toddlercuddler avatar

toddlercuddler

Jan. 30, 2016

3
0

Can't relocate/destroy buildings, research and smith buttons are fake. 1/5