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These games are nothing short a stroke of genius, within such a small time frame too!
You must be a man of mythical properties.
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Holy shit Greg! lol, This is an awesome game made by my buddy, its not my style, but its very creative and very fun, even though, when i pre-tested it, i said i would not like it, I kinda do!..
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Really great game, its amazing to see you come out with such good games on a regular basis!
My strategy for wrath onward was just make 2 columns of alternating sticky and magma!
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big fan of nerdook games but this really didnt live up to standards...just doesnt make me want to keep playing, sorry nerdook but not all can be good
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Nerdook, your games are wonderful !! There's just one tiny issue - I was able to finish every single level with exactly the same tactic - using piercing blocks. First two on the far right and far left side and then putting next on top of existing. If the ghost appears i just put one block next to the far right totem.
As you're good in letting players to fight each other - what about letting us create new level where we set the waves ?
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Sup,Gregster.I bet your pretty busy,and really stressed out,so why don't you release that stress,and shoot kids with ice cream in Ice Cream Truck...or whatever the name was....Well,go ahead!Realease that stress,Gregster!
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A really good game, suppose it would have become a hit with some adjustements and other challenges.. However, magma block is very unbalanced: just put columns of it in every level, with a slower in each, and even survival become an auto-win. Great concept though!
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great game the only thing i'd suggest is having the option of turning of 'Q' as a shortcut to quit level. the letter Q is right in the middle of WASD and the first few number keys so its quite easy to accindently press it in the middle of a level.
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Suggestion: instead of having the highlighted column that shows where the tower will be placed follow you, have it snap to where you are as part of the grid.
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yah know nerdook, i dunno what u get paid for your games, but i think u need a raise, no other online game maker has made so many successful games in a row (that i know of) more people should more time and effort in games so we dont have such a build-up of cruddy games.
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GODLY GAMES AND HELLA BETTER THAN EPIC WARS AND THEY TAKE LIKE 1 YEAR TO DEVOLPE but ur games are fun and are made like magic
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Tip: If you have the Grabber block, only place those in the first, 3rd, and 5th spaces. By that the grabber will hold them long enough and damage them for you to finish it off.
Tip2: If You dont have grabber do the same spaces as Tip one said but by using the perfume block. That way they'll be stuck turning back and forward. But you have to space them facing opposite (meaning left and right)
Tip3: If you dont have either, then use the sticky block to slow and damage them. Space them like in tip 1 and 2. they will slow down and damage them and with the help of u, the demons will be dead.
Tip4: If you dont have any of them, use the Arrow block space like in tip 1 but you'll have to make them face left and right.
Plus this so everyone can be helped
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I love the game but having the 'Q' key reset the level without confirmation is a bad idea, especially when you're using the '1', 'W' and 'A' keys right next to it!
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Ultimate tower setup: have four twoers, two in the center, one on each side, have the bottom tiers be cursed, then eye, then slow, then any shooting tower, then another slow, and have both outside towers facing outside
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Am I the only guy who notices the remarkable similarity between the main character of both this game (and "Zombies took my Daughter") and Sam Fisher of Splinter Cell: Conviction?
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why the frick does my guy move up everytime i attack? I'd rather recover the animals than do a worthless attack and let another guy take the animals.
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they need a seperate comment tab for developers. no offense but i dont really want to read developers having a conversation in the tab. a comment should be about help for the game not omg you rule or nice graphics 5/5. rate up if you agree
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Just one change please, if you kill a demon that is holding a soft toy can we make that automatically return to the pile? I hover over them, kill them, and still get screwed outa the return when it gets snatched up by a passer by.
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Game annoyed me, I'm afraid. The character's constant bouncing makes him less controllable and the tower's attacks get too weak too quickly.
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Me:Hey check it out it's a Nerdook game!
Some random guy in chat:What's so special about a nerdook game?
me:Nerdook! That's all you need!
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I always hate how boring those defense game is getting, but this is fun! Only you can pull it off nerdookm, only you.