FlowShooter
von netravelr
FlowShooter
Tags für FlowShooter
Beschreibung
FlowShooter bringt frischen Wind in das klassische Top-Down-Shooter-Genre. Das Spiel passt sich deinem Können an, indem die Werte der Gegner dynamisch angepasst werden, um den Zustand des "Flows" zu erreichen. Bist du dabei? *Einleitung*. Heutzutage sind Videospieler in ihren Fähigkeiten, Ziele zu erreichen, so unterschiedlich wie nie zuvor. Es ist die Aufgabe der Designer, das Gameplay für alle anzupassen und auszubalancieren, aber es wäre einfacher, wenn das Spiel selbst erkennt, wie der Spieler spielt, und sich direkt anpasst. Dieses Spiel demonstriert genau das. Eine Forschungsarbeit über "Flow durch dynamisch wechselnde Gegner" findest du auf meiner Website http://johnpdoran.com.
Spielanleitung
*WASD/Pfeiltasten:* Bewegung. *Linksklick:* Einzelner Schuss. *Rechtsklick:* Spezialfähigkeit. *Mausrad:* Rein-/Rauszoomen. *Esc:* Zurück zum Hauptmenü
Kommentare
Hfitzy
May. 28, 2013
To - Game-maker
A good game, nice idea and I really like the touch of instrumentals. Several points that my fellow players may suggest: First, Instead of 70 enemies all having 1 for speed and 10 for damage, maybe it be better if there was a change in the random settings? Also a variation of enemies with different attributes would definitely bring about more colour to the game - keeping it spontaneous. Have you also considered the idea of different levels or upgrades to the blue sphere as the player progresses?
Good concept and nice game, I hope these ideas may be of some use to you :D
HappyWhippings
May. 16, 2012
The concept works, but it would be an idea to put in a reaction time statistic as well. (time they enter the camera's field of view-being shot/number of enemies) and base it off that because when you're waiting ten minutes for one to come along and manage to hit it you're gonna have an acuracy of 100% :P
Enlightening though!
penguinoid
Mar. 16, 2011
It starts out way, way too slowly. The game should remember when you demonstrate that you're not a noob, to start off faster than 1 enemy every 10 seconds that you can kill with a single shot.
PhoenixGF
Feb. 16, 2011
A novel concept, but the reactive aspect is rather slow, i.e. the "flow" adjust at such a slow rate that the standard gamer will likely not reach the full potential of the game before the timer runs out.