Godsbane Idle

Godsbane Idle

von Nyrio
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Godsbane Idle

Bewertung:
3.7
Veröffentlicht: November 26, 2021
Zuletzt aktualisiert: July 15, 2022
Entwickler: Nyrio

Tags für Godsbane Idle

Beschreibung

Godsbane Idle ist ein frischer Idle-Ansatz für Spiele wie Path of Exile. Es kombiniert die Jagd nach mächtiger Beute mit Idle-Systemen, sodass du auch dann Fortschritte machst, wenn du wenig Zeit hast. Es versucht, von linearen Pfaden abzuweichen und bietet viele Möglichkeiten, deine Ausrüstung, Fähigkeiten und mehr individuell anzupassen.

Spielanleitung

Linksklick

Entwickler-Updates

Jul 15, 2022 1:32am

Updated to the latest steam build!

Kommentare

0/1000
meyeusername avatar

meyeusername

Jan. 09, 2022

63
1

It would be nice if we kept collecting equipment in offline mode.

Valzor avatar

Valzor

Mar. 17, 2022

48
0

I find collecting relics to be needlessly slow and painful. Even under the best conditions, they don't drop very often, and needing 999 is just torture. The best way to get them is to let the game run all night long, but I'm not willing to do that. It wouldn't be so bad if relics (if nothing else) would still drop while offline, but they don't. My suggestion: Either (1) Allow relics to drop while offline, or (2) drastically reduce the number of relics needed.

Forhekset avatar

Forhekset

Jan. 16, 2022

16
0

I bought the auto filter so I automatically DESTROY all items under orange quality. Since only orange purple and red can be SACRIFICED. You take five pieces of the same color items and sacrifice them for bonuses. You get a greater bonuses for having all five helmets of the same color, or daggers, or boots, or gloves.

TDWaster avatar

TDWaster

Jan. 17, 2022

30
1

there still is so many undefined/unexplained features to this game. And progress takes forever

xCAMDAWGx avatar

xCAMDAWGx

Sep. 03, 2022

11
0

Main suggestion--Relics take WAY too long to obtain, and appear to take longer the later the level but I could be wrong there. Area 9 is currently getting me around ~50 relics per hour (so [1000 per relic] * [2 relics] / 50 per hour = ~40hrs idle time). Also at 3x monster/stamina rates. I could see cutting the requirement in half or allowing offline elites gain being reasonable adjustments.