The horrors of Tiberian Valley

The horrors of Tiberian Valley

von PasKuda13
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The horrors of Tiberian Valley

Bewertung:
2.8
Veröffentlicht: August 29, 2016
Zuletzt aktualisiert: September 01, 2016
Entwickler: PasKuda13

Tags für The horrors of Tiberian Valley

Beschreibung

Dies ist ein rundenbasiertes Strategiespiel mit: – 18 Einheiten – 7 Schauplätzen – jede Menge Upgrades (Artefakte, Magie, Karten) – Erfolge und mehr

Spielanleitung

Steuerung: nur Maus

FAQ

Was ist The Horrors of Tiberian Valley?

The Horrors of Tiberian Valley ist ein textbasiertes, interaktives Story-Spiel von PasKuda13, das in einem geheimnisvollen Tal spielt, in dem deine Entscheidungen den Verlauf der Geschichte beeinflussen.

Wer ist der Entwickler von The Horrors of Tiberian Valley?

The Horrors of Tiberian Valley wurde von PasKuda13 entwickelt und ist auf Kongregate spielbar.

Was für eine Art Spiel ist The Horrors of Tiberian Valley?

The Horrors of Tiberian Valley ist ein Choose-Your-Own-Adventure-Spiel, das Elemente von interaktiver Fiktion und Horror verbindet.

Wie spielt man The Horrors of Tiberian Valley?

In The Horrors of Tiberian Valley liest du die Geschichte und triffst an entscheidenden Stellen Entscheidungen, die den Ausgang und den Verlauf der Story bestimmen.

Gibt es mehrere Enden in The Horrors of Tiberian Valley?

Ja, The Horrors of Tiberian Valley bietet verzweigte Handlungsstränge mit mehreren möglichen Enden, abhängig von deinen Entscheidungen im Spiel.

Kommentare

0/1000
deux94 avatar

deux94

Aug. 29, 2016

103
2

Good concept.. a few things that are al little bit annoying is the text when you want to look at other characters.. it takes sooooo long so finish, when outnumber the enemies take a lot more turn than our team, 3v1 and the enemy attacks for each on our team.. and the artifact doesnt.. feel like they are doing any good, a lot of down for stats that feels like it is not a good idea to buy them

Crewton7 avatar

Crewton7

Aug. 29, 2016

115
3

I really like the concept overall. It is an interesting approach to roll a dice to see which attack the character will use. Nonetheless there is room for improvement. 1. When I have two characters against 1 opponent, I believe both of my characters should attack in the same round as one attack from the opponent. Right now the opponent gets two attacks for each round when there is only one opponent. 2. It is a bummer to me that all of the artifacts impose negative stats. I found myself not really wanting to equip any of them because of that. 3. I always check to see if levels are can be replayed in games like this but it is lacking here. Like I said, you have a good start and I like the concept but I think there is a lot more you could do to improve from here.

XavrasWyzryn avatar

XavrasWyzryn

Jan. 27, 2019

21
0

Game becomes non-responsive just after loading the title screen...

RedeemedWahrior avatar

RedeemedWahrior

Aug. 29, 2016

108
3

Wow, just why would you do this? Why on earth would you make the unit mouse-over stats slowly appear line by line instead of all at once? That's just wasting everyone's time for a useless animation.

PasKuda13
PasKuda13 Entwickler

We have fixed this thing. Now it's 10x faster :)

hello40832 avatar

hello40832

Aug. 29, 2016

66
2

just put all the dodge items on 1 person and send him out solo