Radiant Escape - Prototype 3.0
von pearacidic
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Radiant Escape - Prototype 3.0
Tags für Radiant Escape - Prototype 3.0
Beschreibung
Radiant Escape ist ein First-Person-Runner mit verschiedenen Gameplay-Herausforderungen, der in der Arena spielt. Du wirst an Wänden laufen, Wandsprünge machen und einen Hindernisparcours meistern, während das Licht ständig an- und ausgeht. Navigiere durch alle Level und schaffe deine ‘strahlende Flucht’ aus der Arena, um deine Freiheit zu erlangen! Dieser Prototyp enthält Lights-Off-Gameplay (mit Pulsieren), Checkpoints, Sprung- und Geschwindigkeitsschübe sowie Doppelsprünge.
Spielanleitung
WASD zum Bewegen, Maus zum Umschauen, Leertaste zum Springen, nochmal Leertaste für Doppelsprung. Ziel: Erreiche den Aufzug am Ende des Levels. Tipp: Klicke ins Spielfenster, um den Mauszeiger zu sperren. Esc zum Entsperren.
Kommentare
hlkafhhashfjshf
Apr. 09, 2011
Would prefer some way to adjust the mouse sensitivity. Also, on the 3rd? level (the one that introduces the jump pads and speed boosts) I overshot the elevator after stepping on a jump pad and I still haven't respawned.
Tigersight
Apr. 10, 2011
Great game. Like everyone said, tighten the controls a bit. Also, hitting escape doesn't unlock the mouse. I had to hit the windows key and click out of the box to get out.
GesterX
Apr. 09, 2011
Very cool 4/5. Just one thing - it feels a little bit "floaty" - if you could modify the FPSController to make the controls a bit tighter it would improve it IMO.
3nd0fw0r1d
May. 07, 2011
Try increasing the friction, and increasing the acceleration gained when the player "moves". That might help some, and stop it from feeling like you're walking on ice. As for the player, at least add some "feet" so I can tell where I should put myself.
Plasterduck
Apr. 10, 2011
Nice game, there's a lot of potential, but like others have said, mouse sensitivity needs to be adjusted and air movement seems a bit strange. On the second level, if you wiggle around at the beginning, you can fall through the corner of the pad and onto another part of the level.