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Born of Fire TD
von piron
Born of Fire TD
Tags für Born of Fire TD
Beschreibung
Follow Sorgal, the Exiled Demon, and his companions in a crusade against Hells and Heavens.
Born of Fire TD is a hybrid defense and RPG game, with elements that twist the rules of classic TDs.
Seven heroes of four classes (demon incarnate, kitsune, king and shield-maiden) await your command in 40 battles. Slay monsters from the deepest pits of Hells to the fields of Heavens, using over 40 spells. Enjoy a detailed story of the sword&sorcery kind.
Check the in-game help or the game guide for detailed informations.
Spielanleitung
ALT+click a skill in the skill tree decreases one level (v1.0.7)
Arrows of WASD to scroll the map.
Esc to abort placing a hero or interactive skill.
T opens the skill tree for the selected hero.
R toggles the skill range for the selected hero.
J toggles the monster HP.
In addition, P pauses, Q cycles through quality settings, M toggles the music and N toggles the sound.
Kommentare
Cisa
Nov. 17, 2010
Great concept. I would like to see more skills usable at once, more time to set up, more passive skills, less grinding. 4/5
Wargod10
Nov. 06, 2010
it would be nice if u could upgrade units to have like more abilty slots (skill slots) say from 2 to 3 up to 5 PLEASE VOTE THIS SO PIRON SEES THIS
KattReen
Apr. 27, 2012
I liked this game, wish it would've been longer and maybe with more passives and/or skill slots =]
Fezra
Dec. 14, 2012
would be nice to have a second one. maybe were we get a fallen angel as well as sorgal the demon incarnate
whatabrain
Jun. 03, 2010
Too much grinding, not enough strategy. You can win the game by clumping your heroes together, maxing the speed, and doing the level over and over without looking at the screen. I like the idea of the teleport powers, but they weaken your hero (only two skills allowed, and that's one of them), are hard to use in the middle of a fight, and aren't really worth it when you can get more experience faster by looking away from your monitor and letting the heroes die a few times.
Suggested improvements:
- Monsters give less experience if they've been through the end-gate. This will encourage players to kill them early.
- Have a third available skill, which can only be used for "active" skills like teleport.
- Make it easier to level up. The game's not too long, but the grinding makes it _feel_ too long.