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Level W-2... My Nemesis!!
I expected more from the third Run game to be sincere. The 2 meant progression, while this one is like an expansion pack from the first.
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I don't really like the Run games. Very few of the deaths feel like they were my fault, that I could have done it differently to survive, instead they feel unfair, caused by nothing but the poor level design forcing me down a certain path. All of the "difficult" levels require nothing but trial and error to find a path without impassable pits, while the far and few fair levels are actually quite exhilarating.
As a general rule, if you are currently on solid ground, there is a way to beat the level from where you are. None of the levels become unwinnable just because you were forced down one path instead of another. This is true regardless of character, and the only exceptions would be if you dislodged too many crumbling tiles too early (and usually not even then).
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can you make a music play list cause the misic on this game is amazing thank you!!!!!!!!!!!!!!!!!!! hit a + if u like thanks
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Level editor needs hotkeys for moving a rotating the level. Clicking the arrows manually is painful, let me use keyboard. 5/5 anyway.
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That moment when you're about to make it to the next level and even see the "Level (whatever)" on your screen and then you die and have to restart.
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How to master this game:
1. You have no penalty for failing this level, so learn the form of the level by repetitively losing and losing the level.
2. If there are no floor to land if you're in air, try to do a 'landing' in nearby wall, or even ceiling.
3. Remaster the lizard by knowing when you have to jump, also know when you should hold the jump button for longer jump, or just tap it lightly for short jump.
4. Try to avoid the falling tile at first time, if the level has a long falling floor tile connection.
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Infinity mode is too hard. It's basically a game of luck. Skill will get you so far but timing the jumps (how perfectly is necessary for prolonged periods at times) is almost impossible for more than 500 - 1000 meters. I know this would be too hard to change as it would mean re-making the maps... but for a gaming mode like that it should be easier. something to think about next time. You could still space the coins (whatever they're called) further a part so collecting them is just as hard.. but I'm sure many people at least wanna be able to get to a point where they can consistently hit at least 800 m every time because of skill. not 800m when they get really lucky.