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I remember me and a few friends playing run 2 during our free time in computer lab. I think I'm the first one to see this great game. The gameplay is fun when you use different classes to complete a level can be challenging , the graphics are simple and but the soundtrack is just breathtaking. great game!
The skater is fast, the lizard has high jumps, the bunny is fast and has high jumps but never stops bouncing, the student can disable gravity, the angel dashes forwards, the duplicator spawns backup copies of himself, and the child is so light that he doesn't dislodge crumbling tiles.
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Wait so my Kongpanion gets to float on upside down seemingly carelessly while I'm running across broken platforms and trying desperately to avoid the endless abyss of space that will kill me?
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While I was playing infinite run, one of my kongpanions appeared. THANK YOU! This is the only game that incorporates kongpanions besides stupid sandbox hero...
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To dev: Oh and also can you add a choice selection for which Kongpanions to use in infinite mode, because some of us really like some of them. I know then anyone could just always choose their shiny Kongpanion and only need one to get the possible shiny bonus, but then again if people with only one shiny Kongpanion wanted the shiny bonus they would just keep replaying infinite mode till they get the shiny kongpanion. Hope that made SOME sense! XD
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Custom levels should have power cells (or batteries, or triangles, or tetrahedrons, or crystals) scattered like in Infinite mode, and submitting levels should give power cells.
If I did the first thing, everyone would submit minimum-size levels without any holes so that you could get power cells as easily as possible. If I did the second, everyone would spam empty levels.
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To dev: Can you make it so that in infinite mode shiny kongpanions increase the chance of finding power cells by a certain percentage, for some sort of consolation for spending hours trying to get some of them in shiny?
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Jumping out of the area can bypass parts of certain levels. You can jump off of collapsible tiles as they are falling. Connected collapsible tiles all fall if you touch one. Keep these in mind when playing.