12 steps

12 steps

von playnoread
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12 steps

Bewertung:
3.4
Veröffentlicht: March 31, 2012
Zuletzt aktualisiert: April 03, 2012
Entwickler: playnoread

Tags für 12 steps

Beschreibung

Kleines Quest-Spiel mit schöner Musik.

Spielanleitung

Es gibt 12 Kugeln im Spiel. Das Hauptziel ist es, alle auszuschalten. Der Spieler muss einfach mit einer Kugel kollidieren, um sie auszuschalten. Jede Kugel hat ihren eigenen Sound, der dir hilft, sie zu finden.

Kommentare

0/1000
Emza_Games avatar

Emza_Games

Mar. 31, 2012

22
0

I liked the atmosphere, music and world, but I would really love to see you try to write the backstory. I mean what possible reason would someone have of wandering about at 1 AM snuffing singing light bulbs?!

playnoread
playnoread Entwickler

I like your comment very much :)

EPR89 avatar

EPR89

Apr. 02, 2012

12
0

Well, I wouldn't call it a game. To me it was more like an experiment or a concept. And the experience was great, especially with headphones, but once it was over it was... Well... Over. I honestly expected some otherworldly entity to show up and materialise in front of me or something strange like that. The atmosphere was just right for something strange like that. But instead. *poof* Aaaand it's gone. As if it had been sucked up by a huge atmosphere black hole. Kinda sad, actually. 3/5

NyghtShaden avatar

NyghtShaden

Apr. 03, 2012

10
0

3/5 Interesting concept, but needs ALOT of filling out. for instance the artwork.... there is one tree, and one grass. Even if you only design 5 or so trees and miss match them that still looks a million times better than one tree.

Needs story line. I'd love to see more games along this line on this medium

Philosophez avatar

Philosophez

Apr. 03, 2012

8
0

I actually enjoyed the game. Though it does feel more like a demo to a much larger game.
I kept expecting to see something jump out of the darkness whilst nervously scanning the sky for any sign of the incoming sunrise that might kill off my chances of finding the spheres. And to be honest, I kinda did wish there was some sort of consequence for me not finding the spheres in time, would have made the game that much more interesting.

If you could fix the sliding effects mentioned above, added some sort of storyline (or maybe present tidbits of information at each sphere for us to read and put together like a jigsaw pussle?) and gave us some sort of risk/challenge, this could easily be a 5+ game that ppl could keep playing over and over again.

In fact, it would be incredibly fun if we could play against one another and compete to see which can get the most spheres!

cevgar avatar

cevgar

Apr. 03, 2012

5
0

Nice! Now I just need to find it on a site that doesn't block unity's fullscreen mode. Also, you really should post what the mouse release key is, somewhere.

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